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Maple Warrior
Increase all players' stats within a party by certain percentage

Level 1: MP - 10 , For 30Secs, all stats + 1%
Level 2: MP - 10 , For 60Secs, all stats + 1%
Level 3: MP - 10 , For 90Secs, all stats + 2%
Level 4: MP - 10 , For 120Secs, all stats + 2%
Level 5: MP - 10 , For 150Secs, all stats + 3%
Level 6: MP - 20 , For 180Secs, all stats + 3%
Level 7: MP - 20 , For 210Secs, all stats + 4%
Level 8: MP - 20 , For 240Secs, all stats + 4%
Level 9: MP - 20 , For 270Secs, all stats + 5%
Level 10: MP - 20 , For 300Secs, all stats + 5%
Level 11: MP - 30 , For 330Secs, all stats + 6%
Level 12: MP - 30 , For 360Secs, all stats + 6%
Level 13: MP - 30 , For 390Secs, all stats + 7%
Level 14: MP - 30 , For 420Secs, all stats + 7%
Level 15: MP - 30 , For 450Secs, all stats + 8%
Level 16: MP - 40 , For 480Secs, all stats + 8%
Level 17: MP - 40 , For 510Secs, all stats + 9%
Level 18: MP - 40 , For 540Secs, all stats + 9%
Level 19: MP - 40 , For 570Secs, all stats + 10%
Level 20: MP - 40 , For 600Secs, all stats + 10%
Level 21: MP - 50 , For 630Secs, all stats + 11%
Level 22: MP - 50 , For 660Secs, all stats + 11%
Level 23: MP - 50 , For 690Secs, all stats + 12%
Level 24: MP - 50 , For 720Secs, all stats + 12%
Level 25: MP - 50 , For 750Secs, all stats + 13%
Level 26: MP - 60 , For 780Secs, all stats + 13%
Level 27: MP - 60 , For 810Secs, all stats + 14%
Level 28: MP - 60 , For 840Secs, all stats + 14%
Level 29: MP - 60 , For 870Secs, all stats + 15%
Level 30: MP - 60 , For 900Secs, all stats + 15%

Monster Magnet
Pulls a monster from afar up close.

Level 1: MP - 10 , Range 100%, Success rate 42%
Level 2: MP - 10 , Range 100%, Success rate 44%
Level 3: MP - 10 , Range 100%, Success rate 46%
Level 4: MP - 10 , Range 100%, Success rate 48%
Level 5: MP - 10 , Range 100%, Success rate 50%
Level 6: MP - 13 , Range 100%, Success rate 52%
Level 7: MP - 13 , Range 100%, Success rate 54%
Level 8: MP - 13 , Range 100%, Success rate 56%
Level 9: MP - 13 , Range 100%, Success rate 58%
Level 10: MP - 13 , Range 100%, Success rate 60%
Level 11: MP - 18 , Range 150%, Success rate 62%
Level 12: MP - 18 , Range 150%, Success rate 64%
Level 13: MP - 18 , Range 150%, Success rate 66%
Level 14: MP - 18 , Range 150%, Success rate 68%
Level 15: MP - 18 , Range 150%, Success rate 70%
Level 16: MP - 21 , Range 150%, Success rate 72%
Level 17: MP - 21 , Range 150%, Success rate 74%
Level 18: MP - 21 , Range 150%, Success rate 76%
Level 19: MP - 21 , Range 150%, Success rate 78%
Level 20: MP - 21 , Range 150%, Success rate 80%
Level 21: MP - 26 , Range 200%, Success rate 82%
Level 22: MP - 26 , Range 200%, Success rate 84%
Level 23: MP - 26 , Range 200%, Success rate 86%
Level 24: MP - 26 , Range 200%, Success rate 88%
Level 25: MP - 26 , Range 200%, Success rate 90%
Level 26: MP - 25 , Range 200%, Success rate 91%
Level 27: MP - 24 , Range 200%, Success rate 92%
Level 28: MP - 23 , Range 200%, Success rate 93%
Level 29: MP - 22 , Range 200%, Success rate 94%
Level 30: MP - 21 , Range 200%, Success rate 95%

Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.

Level 1: MP - 30 ,For 10secs, prevent from getting knock-backed with success rate 42%.
Level 2: MP - 30 ,For 20Secs, prevent from getting Knock-backed with success rate 44%.
Level 3: MP - 30 ,For 30Secs, prevent from getting Knock-backed with success rate 46%.
Level 4: MP - 30 ,For 40Secs, prevent from getting Knock-backed with success rate 48%.
Level 5: MP - 30 ,For 50Secs, prevent from getting Knock-backed with success rate 50%.
Level 6: MP - 36 ,For 60Secs, prevent from getting Knock-backed with success rate 52%.
Level 7: MP - 36 ,For 70Secs, prevent from getting Knock-backed with success rate 54%.
Level 8: MP - 36 ,For 80Secs, prevent from getting Knock-backed with success rate 56%.
Level 9: MP - 36 ,For 90Secs, prevent from getting Knock-backed with success rate 58%.
Level 10: MP - 36 ,For 100Secs, prevent from getting Knock-backed with success rate 60%.
Level 11: MP - 42 ,For 110Secs, prevent from getting Knock-backed with success rate 62%.
Level 12: MP - 42 ,For 120Secs, prevent from getting Knock-backed with success rate 64%.
Level 13: MP - 42 ,For 130Secs, prevent from getting Knock-backed with success rate 66%.
Level 14: MP - 42 ,For 140Secs, prevent from getting Knock-backed with success rate 68%.
Level 15: MP - 42 ,For 150Secs, prevent from getting Knock-backed with success rate 70%.
Level 16: MP - 48 ,For 160Secs, prevent from getting Knock-backed with success rate 72%.
Level 17: MP - 48 ,For 170Secs, prevent from getting Knock-backed with success rate 74%.
Level 18: MP - 48 ,For 180Secs, prevent from getting Knock-backed with success rate 76%.
Level 19: MP - 48 ,For 190Secs, prevent from getting Knock-backed with success rate 78%.
Level 20: MP - 48 ,For 200Secs, prevent from getting Knock-backed with success rate 80%.
Level 21: MP - 54 ,For 210Secs, prevent from getting Knock-backed with success rate 81%.
Level 22: MP - 54 ,For 220Secs, prevent from getting Knock-backed with success rate 82%.
Level 23: MP - 54 ,For 230Secs, prevent from getting Knock-backed with success rate 83%.
Level 24: MP - 54 ,For 240Secs, prevent from getting Knock-backed with success rate 84%.
Level 25: MP - 54 ,For 250Secs, prevent from getting Knock-backed with success rate 85%.
Level 26: MP - 53 ,For 260Secs, prevent from getting Knock-backed with success rate 86%.
Level 27: MP - 52 ,For 270Secs, prevent from getting Knock-backed with success rate 87%.
Level 28: MP - 51 ,For 280Secs, prevent from getting Knock-backed with success rate 88%.
Level 29: MP - 50 ,For 290Secs, prevent from getting Knock-backed with success rate 89%.
Level 30: MP - 50 ,For 300Secs, prevent from getting Knock-backed with success rate 90%.

Advanced Combo Attack
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.
Required skill : Combo attack level 30


Level 1: Damage + 1% , Max Combo counter 1 , Recharge 2 combo counter with success rate 31%.
Level 2: Damage + 2% , Max Combo counter 1 , Recharge 2 combo counter with success rate 32%.
Level 3: Damage + 3% , Max Combo counter 1 , Recharge 2 combo counter with success rate 33%.
Level 4: Damage + 4% , Max Combo counter 1 , Recharge 2 combo counter with success rate 34%.
Level 5: Damage + 5% , Max Combo counter 1 , Recharge 2 combo counter with success rate 35%.
Level 6: Damage + 6% , Max Combo counter 1 , Recharge 2 combo counter with success rate 36%.
Level 7: Damage + 7% , Max Combo counter 2 , Recharge 2 combo counter with success rate 37%.
Level 8: Damage + 8% , Max Combo counter 2 , Recharge 2 combo counter with success rate 38%.
Level 9: Damage + 9% , Max Combo counter 2 , Recharge 2 combo counter with success rate 39%.
Level 10: Damage + 10% , Max Combo counter 2 , Recharge 2 combo counter with success rate 40%.
Level 11: Damage + 11% , Max Combo counter 2 , Recharge 2 combo counter with success rate 41%.
Level 12: Damage + 12% , Max Combo counter 2 , Recharge 2 combo counter with success rate 42%.
Level 13: Damage + 13% , Max Combo counter 3 , Recharge 2 combo counter with success rate 43%.
Level 14: Damage + 14% , Max Combo counter 3 , Recharge 2 combo counter with success rate 44%.
Level 15: Damage + 15% , Max Combo counter 3 , Recharge 2 combo counter with success rate 45%.
Level 16: Damage + 16% , Max Combo counter 3 , Recharge 2 combo counter with success rate 46%.
Level 17: Damage + 17% , Max Combo counter 3 , Recharge 2 combo counter with success rate 47%.
Level 18: Damage + 18% , Max Combo counter 3 , Recharge 2 combo counter with success rate 48%.
Level 19: Damage + 19% , Max Combo counter 4 , Recharge 2 combo counter with success rate 49%.
Level 20: Damage + 20% , Max Combo counter 4 , Recharge 2 combo counter with success rate 50%.
Level 21: Damage + 21% , Max Combo counter 4 , Recharge 2 combo counter with success rate 51%.
Level 22: Damage + 22% , Max Combo counter 4 , Recharge 2 combo counter with success rate 52%.
Level 23: Damage + 23% , Max Combo counter 4 , Recharge 2 combo counter with success rate 53%.
Level 24: Damage + 24% , Max Combo counter 4 , Recharge 2 combo counter with success rate 54%.
Level 25: Damage + 25% , Max Combo counter 5 , Recharge 2 combo counter with success rate 55%.
Level 26: Damage + 26% , Max Combo counter 5 , Recharge 2 combo counter with success rate 56%.
Level 27: Damage + 27% , Max Combo counter 5 , Recharge 2 combo counter with success rate 57%.
Level 28: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%.
Level 29: Damage + 29% , Max Combo counter 5 , Recharge 2 combo counter with success rate 59%.
Level 30: Damage + 30% , Max Combo counter 5 , Recharge 2 combo counter with success rate 60%.

Achilles
Permanently increases the weapon defense of one's armor

Level 1: Damage taken from enemy - 0.5% .
Level 2: Damage taken from enemy - 1% .
Level 3: Damage taken from enemy - 1.5% .
Level 4: Damage taken from enemy - 2% .
Level 5: Damage taken from enemy - 2.5% .
Level 6: Damage taken from enemy - 3% .
Level 7: Damage taken from enemy - 3.5% .
Level 8: Damage taken from enemy - 4% .
Level 9: Damage taken from enemy - 4.5% .
Level 10: Damage taken from enemy - 5% .
Level 11: Damage taken from enemy - 5.5% .
Level 12: Damage taken from enemy - 6% .
Level 13: Damage taken from enemy - 6.5% .
Level 14: Damage taken from enemy - 7% .
Level 15: Damage taken from enemy - 7.5% .
Level 16: Damage taken from enemy - 8% .
Level 17: Damage taken from enemy - 8.5% .
Level 18: Damage taken from enemy - 9% .
Level 19: Damage taken from enemy - 9.5% .
Level 20: Damage taken from enemy - 10% .
Level 21: Damage taken from enemy - 10.5% .
Level 22: Damage taken from enemy - 11% .
Level 23: Damage taken from enemy - 11.5% .
Level 24: Damage taken from enemy - 12% .
Level 25: Damage taken from enemy - 12.5% .
Level 26: Damage taken from enemy - 13% .
Level 27: Damage taken from enemy - 13.5% .
Level 28: Damage taken from enemy - 14% .
Level 29: Damage taken from enemy - 14.5% .
Level 30: Damage taken from enemy - 15% .

Guardian
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield

Level 1: Block against enemies attack with success rate 0.5%
Level 2: Block against enemies attack with success rate 1%
Level 3: Block against enemies attack with success rate 1.5%
Level 4: Block against enemies attack with success rate 2%
Level 5: Block against enemies attack with success rate 2.5%
Level 6: Block against enemies attack with success rate 3%
Level 7: Block against enemies attack with success rate 3.5%
Level 8: Block against enemies attack with success rate 4%
Level 9: Block against enemies attack with success rate 4.5%
Level 10: Block against enemies attack with success rate 5%
Level 11: Block against enemies attack with success rate 5.5%
Level 12: Block against enemies attack with success rate 6%
Level 13: Block against enemies attack with success rate 6.5%
Level 14: Block against enemies attack with success rate 7%
Level 15: Block against enemies attack with success rate 7.5%
Level 16: Block against enemies attack with success rate 8%
Level 17: Block against enemies attack with success rate 8.5%
Level 18: Block against enemies attack with success rate 9%
Level 19: Block against enemies attack with success rate 9.5%
Level 20: Block against enemies attack with success rate 10%
Level 21: Block against enemies attack with success rate 10.5%
Level 22: Block against enemies attack with success rate 11%
Level 23: Block against enemies attack with success rate 11.5%
Level 24: Block against enemies attack with success rate 12%
Level 25: Block against enemies attack with success rate 12.5%
Level 26: Block against enemies attack with success rate 13%
Level 27: Block against enemies attack with success rate 13.5%
Level 28: Block against enemies attack with success rate 14%
Level 29: Block against enemies attack with success rate 14.5%
Level 30: Block against enemies attack with success rate 15%

Rush
Makes a mad dash forward, pushing off up to 10 monsters.

Level 1: MP - 22 , Damage 72%, Range 80%
Level 2: MP - 24 , Damage 74%, Range 80%
Level 3: MP - 26 , Damage 76%, Range 80%
Level 4: MP - 28 , Damage 78%, Range 85%
Level 5: MP - 30 , Damage 80%, Range 85%
Level 6: MP - 32 , Damage 82%, Range 85%
Level 7: MP - 34 , Damage 84%, Range 85%
Level 8: MP - 36 , Damage 86%, Range 90%
Level 9: MP - 38 , Damage 88%, Range 90%
Level 10: MP - 40 , Damage 90%, Range 90%
Level 11: MP - 42 , Damage 92%, Range 95%
Level 12: MP - 44 , Damage 94%, Range 95%
Level 13: MP - 46 , Damage 96%, Range 95%
Level 14: MP - 48 , Damage 98%, Range 100%
Level 15: MP - 50 , Damage 100%, Range 100%
Level 16: MP - 52 , Damage 102%, Range 100%
Level 17: MP - 54 , Damage 104%, Range 105%
Level 18: MP - 56 , Damage 106%, Range 105%
Level 19: MP - 58 , Damage 108%, Range 105%
Level 20: MP - 60 , Damage 110%, Range 110%
Level 21: MP - 59 , Damage 112%, Range 110%
Level 22: MP - 58 , Damage 114%, Range 115%
Level 23: MP - 57 , Damage 116%, Range 115%
Level 24: MP - 56 , Damage 118%, Range 115%
Level 25: MP - 55 , Damage 120%, Range 120%
Level 26: MP - 54 , Damage 122%, Range 120%
Level 27: MP - 53 , Damage 124%, Range 120%
Level 28: MP - 52 , Damage 126%, Range 125%
Level 29: MP - 51 , Damage 128%, Range 125%
Level 30: MP - 50 , Damage 130%, Range 125%

Brandish
Enables one to attack multiple monsters forward twice

Level 1: MP - 16 , Damage 135%, Attack 1 enemy.
Level 2: MP - 16 , Damage 140%, Attack 1 enemy.
Level 3: MP - 16 , Damage 145%, Attack 1 enemy.
Level 4: MP - 16 , Damage 150%, Attack 1 enemy.
Level 5: MP - 16 , Damage 155%, Attack 1 enemy.
Level 6: MP - 16 , Damage 160%, Attack 1 enemy.
Level 7: MP - 16 , Damage 165%, Attack 1 enemy.
Level 8: MP - 16 , Damage 170%, Attack 1 enemy.
Level 9: MP - 16 , Damage 175%, Attack 1 enemy.
Level 10: MP - 16 , Damage 180%, Attack 1 enemy.
Level 11: MP - 24 , Damage 184%, Attack up to 2 enemies.
Level 12: MP - 24 , Damage 188%, Attack up to 2 enemies.
Level 13: MP - 24 , Damage 192%, Attack up to 2 enemies.
Level 14: MP - 24 , Damage 196%, Attack up to 2 enemies.
Level 15: MP - 24 , Damage 200%, Attack up to 2 enemies.
Level 16: MP - 24 , Damage 204%, Attack up to 2 enemies.
Level 17: MP - 24 , Damage 208%, Attack up to 2 enemies.
Level 18: MP - 24 , Damage 212%, Attack up to 2 enemies.
Level 19: MP - 24 , Damage 216%, Attack up to 2 enemies.
Level 20: MP - 24 , Damage 220%, Attack up to 2 enemies.
Level 21: MP - 30 , Damage 224%, Attack up to 3 enemies.
Level 22: MP - 30 , Damage 228%, Attack up to 3 enemies.
Level 23: MP - 30 , Damage 232%, Attack up to 3 enemies.
Level 24: MP - 30 , Damage 236%, Attack up to 3 enemies.
Level 25: MP - 30 , Damage 240%, Attack up to 3 enemies.
Level 26: MP - 29 , Damage 244%, Attack up to 3 enemies.
Level 27: MP - 28 , Damage 248%, Attack up to 3 enemies.
Level 28: MP - 27 , Damage 252%, Attack up to 3 enemies.
Level 29: MP - 26 , Damage 256%, Attack up to 3 enemies.
Level 30: MP - 25 , Damage 260%, Attack up to 3 enemies.

Enrage
Temporarily increases the attacking ability by using up the 10 combo counters.

Level 1: MP - 11 , Weapon attack + 11 for 10secs
Level 2: MP - 12 , Weapon attack + 12 for 20secs
Level 3: MP - 13 , fWeapon attack + 12 for 30secs
Level 4: MP - 14 , Weapon attack + 13 for 40secs
Level 5: MP - 15 , Weapon attack + 13 for 50secs
Level 6: MP - 16 , Weapon attack + 14 for 60secs
Level 7: MP - 17 , Weapon attack + 14 for 70secs
Level 8: MP - 18 , Weapon attack + 15 for 80secs
Level 9: MP - 19 , Weapon attack + 15 for 90secs
Level 10: MP - 20 , Weapon attack + 16 for 100secs
Level 11: MP - 21 , Weapon attack + 16 for 110secs
Level 12: MP - 22 , Weapon attack + 17 for 120secs
Level 13: MP - 23 , Weapon attack + 17 for 130secs
Level 14: MP - 24 , Weapon attack + 18 for 140secs
Level 15: MP - 25 , Weapon attack + 18 for 150secs
Level 16: MP - 26 , Weapon attack + 19 for 160secs
Level 17: MP - 27 , Weapon attack + 19 for 170secs
Level 18: MP - 28 , Weapon attack + 20 for 180secs
Level 19: MP - 29 , Weapon attack + 20 for 190secs
Level 20: MP - 30 , Weapon attack + 21 for 200secs
Level 21: MP - 31 , Weapon attack + 21 for 205secs
Level 22: MP - 32 , Weapon attack + 22 for 210secs
Level 23: MP - 33 , fWeapon attack + 22 for 215secs
Level 24: MP - 34 , Weapon attack + 23 for 220secs
Level 25: MP - 35 , Weapon attack + 23 for 225secs
Level 26: MP - 36 , Weapon attack + 24 for 230secs
Level 27: MP - 37 , Weapon attack + 24 for 235secs
Level 28: MP - 38 , Weapon attack + 25 for 240secs
Level 29: MP - 39 , Weapon attack + 25 for 240secs
Level 30: MP - 40 , Weapon attack + 26 for 240secs

Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Level 1: MP - 30 escape from abnormal condition, Terms between skills 600secs
Level 2: MP - 30 escape from abnormal condition, Terms between skills 540secs
Level 3: MP - 30 escape from abnormal condition, Terms between skills 480secs
Level 4: MP - 30 escape from abnormal condition, Terms between skills 420secs
Level 5: MP - 30 escape from abnormal condition, Terms between skills 360secs

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