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Maple Warrior
Increase all players' stats within a party by certain percentage

Level 1: MP - 10 , For 30Secs, all stats + 1%
Level 2: MP - 10 , For 60Secs, all stats + 1%
Level 3: MP - 10 , For 90Secs, all stats + 2%
Level 4: MP - 10 , For 120Secs, all stats + 2%
Level 5: MP - 10 , For 150Secs, all stats + 3%
Level 6: MP - 20 , For 180Secs, all stats + 3%
Level 7: MP - 20 , For 210Secs, all stats + 4%
Level 8: MP - 20 , For 240Secs, all stats + 4%
Level 9: MP - 20 , For 270Secs, all stats + 5%
Level 10: MP - 20 , For 300Secs, all stats + 5%
Level 11: MP - 30 , For 330Secs, all stats + 6%
Level 12: MP - 30 , For 360Secs, all stats + 6%
Level 13: MP - 30 , For 390Secs, all stats + 7%
Level 14: MP - 30 , For 420Secs, all stats + 7%
Level 15: MP - 30 , For 450Secs, all stats + 8%
Level 16: MP - 40 , For 480Secs, all stats + 8%
Level 17: MP - 40 , For 510Secs, all stats + 9%
Level 18: MP - 40 , For 540Secs, all stats + 9%
Level 19: MP - 40 , For 570Secs, all stats + 10%
Level 20: MP - 40 , For 600Secs, all stats + 10%
Level 21: MP - 50 , For 630Secs, all stats + 11%
Level 22: MP - 50 , For 660Secs, all stats + 11%
Level 23: MP - 50 , For 690Secs, all stats + 12%
Level 24: MP - 50 , For 720Secs, all stats + 12%
Level 25: MP - 50 , For 750Secs, all stats + 13%
Level 26: MP - 60 , For 780Secs, all stats + 13%
Level 27: MP - 60 , For 810Secs, all stats + 14%
Level 28: MP - 60 , For 840Secs, all stats + 14%
Level 29: MP - 60 , For 870Secs, all stats + 15%
Level 30: MP - 60 , For 900Secs, all stats + 15%

Monster Magnet
Pulls a monster from afar up close.

Level 1: MP - 10 , Range 100%, Success rate 42%
Level 2: MP - 10 , Range 100%, Success rate 44%
Level 3: MP - 10 , Range 100%, Success rate 46%
Level 4: MP - 10 , Range 100%, Success rate 48%
Level 5: MP - 10 , Range 100%, Success rate 50%
Level 6: MP - 13 , Range 100%, Success rate 52%
Level 7: MP - 13 , Range 100%, Success rate 54%
Level 8: MP - 13 , Range 100%, Success rate 56%
Level 9: MP - 13 , Range 100%, Success rate 58%
Level 10: MP - 13 , Range 100%, Success rate 60%
Level 11: MP - 18 , Range 150%, Success rate 62%
Level 12: MP - 18 , Range 150%, Success rate 64%
Level 13: MP - 18 , Range 150%, Success rate 66%
Level 14: MP - 18 , Range 150%, Success rate 68%
Level 15: MP - 18 , Range 150%, Success rate 70%
Level 16: MP - 21 , Range 150%, Success rate 72%
Level 17: MP - 21 , Range 150%, Success rate 74%
Level 18: MP - 21 , Range 150%, Success rate 76%
Level 19: MP - 21 , Range 150%, Success rate 78%
Level 20: MP - 21 , Range 150%, Success rate 80%
Level 21: MP - 26 , Range 200%, Success rate 82%
Level 22: MP - 26 , Range 200%, Success rate 84%
Level 23: MP - 26 , Range 200%, Success rate 86%
Level 24: MP - 26 , Range 200%, Success rate 88%
Level 25: MP - 26 , Range 200%, Success rate 90%
Level 26: MP - 25 , Range 200%, Success rate 91%
Level 27: MP - 24 , Range 200%, Success rate 92%
Level 28: MP - 23 , Range 200%, Success rate 93%
Level 29: MP - 22 , Range 200%, Success rate 94%
Level 30: MP - 21 , Range 200%, Success rate 95%

Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.

Level 1: MP - 30 ,For 10secs, prevent from getting knock-backed with success rate 42%.
Level 2: MP - 30 ,For 20Secs, prevent from getting Knock-backed with success rate 44%.
Level 3: MP - 30 ,For 30Secs, prevent from getting Knock-backed with success rate 46%.
Level 4: MP - 30 ,For 40Secs, prevent from getting Knock-backed with success rate 48%.
Level 5: MP - 30 ,For 50Secs, prevent from getting Knock-backed with success rate 50%.
Level 6: MP - 36 ,For 60Secs, prevent from getting Knock-backed with success rate 52%.
Level 7: MP - 36 ,For 70Secs, prevent from getting Knock-backed with success rate 54%.
Level 8: MP - 36 ,For 80Secs, prevent from getting Knock-backed with success rate 56%.
Level 9: MP - 36 ,For 90Secs, prevent from getting Knock-backed with success rate 58%.
Level 10: MP - 36 ,For 100Secs, prevent from getting Knock-backed with success rate 60%.
Level 11: MP - 42 ,For 110Secs, prevent from getting Knock-backed with success rate 62%.
Level 12: MP - 42 ,For 120Secs, prevent from getting Knock-backed with success rate 64%.
Level 13: MP - 42 ,For 130Secs, prevent from getting Knock-backed with success rate 66%.
Level 14: MP - 42 ,For 140Secs, prevent from getting Knock-backed with success rate 68%.
Level 15: MP - 42 ,For 150Secs, prevent from getting Knock-backed with success rate 70%.
Level 16: MP - 48 ,For 160Secs, prevent from getting Knock-backed with success rate 72%.
Level 17: MP - 48 ,For 170Secs, prevent from getting Knock-backed with success rate 74%.
Level 18: MP - 48 ,For 180Secs, prevent from getting Knock-backed with success rate 76%.
Level 19: MP - 48 ,For 190Secs, prevent from getting Knock-backed with success rate 78%.
Level 20: MP - 48 ,For 200Secs, prevent from getting Knock-backed with success rate 80%.
Level 21: MP - 54 ,For 210Secs, prevent from getting Knock-backed with success rate 81%.
Level 22: MP - 54 ,For 220Secs, prevent from getting Knock-backed with success rate 82%.
Level 23: MP - 54 ,For 230Secs, prevent from getting Knock-backed with success rate 83%.
Level 24: MP - 54 ,For 240Secs, prevent from getting Knock-backed with success rate 84%.
Level 25: MP - 54 ,For 250Secs, prevent from getting Knock-backed with success rate 85%.
Level 26: MP - 53 ,For 260Secs, prevent from getting Knock-backed with success rate 86%.
Level 27: MP - 52 ,For 270Secs, prevent from getting Knock-backed with success rate 87%.
Level 28: MP - 51 ,For 280Secs, prevent from getting Knock-backed with success rate 88%.
Level 29: MP - 50 ,For 290Secs, prevent from getting Knock-backed with success rate 89%.
Level 30: MP - 50 ,For 300Secs, prevent from getting Knock-backed with success rate 90%.

Holy Charge : Sword
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires.

Level 1: MP - 20 , Damage increases by 102% for 15secs
Level 2: MP - 20 , Damage increases by 104% for 30secs
Level 3: MP - 20 , Damage increases by 106% for 45secs
Level 4: MP - 20 , Damage increases by 108% for 60secs
Level 5: MP - 20 , Damage increases by 110% for 75secs
Level 6: MP - 20 , Damage increases by 112% for 90secs
Level 7: MP - 20 , Damage increases by 114% for 105secs
Level 8: MP - 20 , Damage increases by 116% for 120secs
Level 9: MP - 20 , Damage increases by 118% for 135secs
Level 10: MP - 20 , Damage increases by 120% for 150secs
Level 11: MP - 30 , Damage increases by 122% for 165secs
Level 12: MP - 30 , Damage increases by 124% for 180secs
Level 13: MP - 30 , Damage increases by 126% for 195secs
Level 14: MP - 30 , Damage increases by 128% for 210secs
Level 15: MP - 30 , Damage increases by 130% for 225secs
Level 16: MP - 30 , Damage increases by 132% for 240secs
Level 17: MP - 30 , Damage increases by 134% for 255secs
Level 18: MP - 30 , Damage increases by 136% for 270secs
Level 19: MP - 30 , Damage increases by 138% for 285secs
Level 20: MP - 30 , Damage increases by 140% for 300secs

Divine Charge : BW
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires.

Level 1: MP - 20 , Damage increases by 102% for 15secs
Level 2: MP - 20 , Damage increases by 104% for 30secs
Level 3: MP - 20 , Damage increases by 106% for 45secs
Level 4: MP - 20 , Damage increases by 108% for 60secs
Level 5: MP - 20 , Damage increases by 110% for 75secs
Level 6: MP - 20 , Damage increases by 112% for 90secs
Level 7: MP - 20 , Damage increases by 114% for 105secs
Level 8: MP - 20 , Damage increases by 116% for 120secs
Level 9: MP - 20 , Damage increases by 118% for 135secs
Level 10: MP - 20 , Damage increases by 120% for 150secs
Level 11: MP - 30 , Damage increases by 122% for 165secs
Level 12: MP - 30 , Damage increases by 124% for 180secs
Level 13: MP - 30 , Damage increases by 126% for 195secs
Level 14: MP - 30 , Damage increases by 128% for 210secs
Level 15: MP - 30 , Damage increases by 130% for 225secs
Level 16: MP - 30 , Damage increases by 132% for 240secs
Level 17: MP - 30 , Damage increases by 134% for 255secs
Level 18: MP - 30 , Damage increases by 136% for 270secs
Level 19: MP - 30 , Damage increases by 138% for 285secs
Level 20: MP - 30 , Damage increases by 140% for 300secs

Achilles
Permanently increases the weapon defense of one's armor

Level 1: Damage taken from enemy - 0.5% .
Level 2: Damage taken from enemy - 1% .
Level 3: Damage taken from enemy - 1.5% .
Level 4: Damage taken from enemy - 2% .
Level 5: Damage taken from enemy - 2.5% .
Level 6: Damage taken from enemy - 3% .
Level 7: Damage taken from enemy - 3.5% .
Level 8: Damage taken from enemy - 4% .
Level 9: Damage taken from enemy - 4.5% .
Level 10: Damage taken from enemy - 5% .
Level 11: Damage taken from enemy - 5.5% .
Level 12: Damage taken from enemy - 6% .
Level 13: Damage taken from enemy - 6.5% .
Level 14: Damage taken from enemy - 7% .
Level 15: Damage taken from enemy - 7.5% .
Level 16: Damage taken from enemy - 8% .
Level 17: Damage taken from enemy - 8.5% .
Level 18: Damage taken from enemy - 9% .
Level 19: Damage taken from enemy - 9.5% .
Level 20: Damage taken from enemy - 10% .
Level 21: Damage taken from enemy - 10.5% .
Level 22: Damage taken from enemy - 11% .
Level 23: Damage taken from enemy - 11.5% .
Level 24: Damage taken from enemy - 12% .
Level 25: Damage taken from enemy - 12.5% .
Level 26: Damage taken from enemy - 13% .
Level 27: Damage taken from enemy - 13.5% .
Level 28: Damage taken from enemy - 14% .
Level 29: Damage taken from enemy - 14.5% .
Level 30: Damage taken from enemy - 15% .

Guardian
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield

Level 1: Block against enemies attack with success rate 0.5%
Level 2: Block against enemies attack with success rate 1%
Level 3: Block against enemies attack with success rate 1.5%
Level 4: Block against enemies attack with success rate 2%
Level 5: Block against enemies attack with success rate 2.5%
Level 6: Block against enemies attack with success rate 3%
Level 7: Block against enemies attack with success rate 3.5%
Level 8: Block against enemies attack with success rate 4%
Level 9: Block against enemies attack with success rate 4.5%
Level 10: Block against enemies attack with success rate 5%
Level 11: Block against enemies attack with success rate 5.5%
Level 12: Block against enemies attack with success rate 6%
Level 13: Block against enemies attack with success rate 6.5%
Level 14: Block against enemies attack with success rate 7%
Level 15: Block against enemies attack with success rate 7.5%
Level 16: Block against enemies attack with success rate 8%
Level 17: Block against enemies attack with success rate 8.5%
Level 18: Block against enemies attack with success rate 9%
Level 19: Block against enemies attack with success rate 9.5%
Level 20: Block against enemies attack with success rate 10%
Level 21: Block against enemies attack with success rate 10.5%
Level 22: Block against enemies attack with success rate 11%
Level 23: Block against enemies attack with success rate 11.5%
Level 24: Block against enemies attack with success rate 12%
Level 25: Block against enemies attack with success rate 12.5%
Level 26: Block against enemies attack with success rate 13%
Level 27: Block against enemies attack with success rate 13.5%
Level 28: Block against enemies attack with success rate 14%
Level 29: Block against enemies attack with success rate 14.5%
Level 30: Block against enemies attack with success rate 15%

Rush
Makes a mad dash forward, pushing off up to 10 monsters.

Level 1: MP - 22 , Damage 72%, Range 80%
Level 2: MP - 24 , Damage 74%, Range 80%
Level 3: MP - 26 , Damage 76%, Range 80%
Level 4: MP - 28 , Damage 78%, Range 85%
Level 5: MP - 30 , Damage 80%, Range 85%
Level 6: MP - 32 , Damage 82%, Range 85%
Level 7: MP - 34 , Damage 84%, Range 85%
Level 8: MP - 36 , Damage 86%, Range 90%
Level 9: MP - 38 , Damage 88%, Range 90%
Level 10: MP - 40 , Damage 90%, Range 90%
Level 11: MP - 42 , Damage 92%, Range 95%
Level 12: MP - 44 , Damage 94%, Range 95%
Level 13: MP - 46 , Damage 96%, Range 95%
Level 14: MP - 48 , Damage 98%, Range 100%
Level 15: MP - 50 , Damage 100%, Range 100%
Level 16: MP - 52 , Damage 102%, Range 100%
Level 17: MP - 54 , Damage 104%, Range 105%
Level 18: MP - 56 , Damage 106%, Range 105%
Level 19: MP - 58 , Damage 108%, Range 105%
Level 20: MP - 60 , Damage 110%, Range 110%
Level 21: MP - 59 , Damage 112%, Range 110%
Level 22: MP - 58 , Damage 114%, Range 115%
Level 23: MP - 57 , Damage 116%, Range 115%
Level 24: MP - 56 , Damage 118%, Range 115%
Level 25: MP - 55 , Damage 120%, Range 120%
Level 26: MP - 54 , Damage 122%, Range 120%
Level 27: MP - 53 , Damage 124%, Range 120%
Level 28: MP - 52 , Damage 126%, Range 125%
Level 29: MP - 51 , Damage 128%, Range 125%
Level 30: MP - 50 , Damage 130%, Range 125%

Blast
Strikes a single, tremendous blow to a single monster.

Level 1: MP - 17 , Damage 170%
Level 2: MP - 17 , Damage 190%
Level 3: MP - 17 , Damage 210%
Level 4: MP - 17 , Damage 230%
Level 5: MP - 17 , Damage 250%
Level 6: MP - 20 , Damage 270%
Level 7: MP - 20 , Damage 290%
Level 8: MP - 20 , Damage 310%
Level 9: MP - 20 , Damage 330%
Level 10: MP - 20 , Damage 350%
Level 11: MP - 23 , Damage 360%
Level 12: MP - 23 , Damage 370%
Level 13: MP - 23 , Damage 380%
Level 14: MP - 23 , Damage 390%
Level 15: MP - 23 , Damage 400%
Level 16: MP - 26 , Damage 410%
Level 17: MP - 26 , Damage 420%
Level 18: MP - 26 , Damage 430%
Level 19: MP - 26 , Damage 440%
Level 20: MP - 26 , Damage 450%
Level 21: MP - 29 , Damage 460%
Level 22: MP - 29 , Damage 470%
Level 23: MP - 29 , Damage 480%
Level 24: MP - 29 , Damage 490%
Level 25: MP - 29 , Damage 500%
Level 26: MP - 28 , Damage 510%
Level 27: MP - 27 , Damage 520%
Level 28: MP - 26 , Damage 530%
Level 29: MP - 25 , Damage 540%
Level 30: MP - 24 , Damage 550%

Advanced Charge
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow.

Level 1: Damage 260%, Charge remains intact on a success rate 10%.
Level 2: Damage 270%, Charge remains intact on a success rate 20%.
Level 3: Damage 280%, Charge remains intact on a success rate 30%.
Level 4: Damage 290%, Charge remains intact on a success rate 40%.
Level 5: Damage 300%, Charge remains intact on a success rate 50%.
Level 6: Damage 310%, Charge remains intact on a success rate 60%.
Level 7: Damage 320%, Charge remains intact on a success rate 70%.
Level 8: Damage 330%, Charge remains intact on a success rate 80%.
Level 9: Damage 340%, Charge remains intact on a success rate 90%.
Level 10: Damage 350%, Charge remains intact on a success rate 100%.

Heaven's Hammer
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge.

Level 1: MP - 31 , Damage 420%, Terms between skills 310secs
Level 2: MP - 32 , Damage 440%, Terms between skills 300secs
Level 3: MP - 33 , Damage 460%, Terms between skills 290secs
Level 4: MP - 34 , Damage 480%, Terms between skills 280secs
Level 5: MP - 35 , Damage 500%, Terms between skills 270secs
Level 6: MP - 36 , Damage 520%, Terms between skills 260secs
Level 7: MP - 37 , Damage 540%, Terms between skills 250secs
Level 8: MP - 38 , Damage 560%, Terms between skills 240secs
Level 9: MP - 39 , Damage 580%, Terms between skills 230secs
Level 10: MP - 40 , Damage 600%, Terms between skills 220secs
Level 11: MP - 41 , Damage 620%, Terms between skills 210secs
Level 12: MP - 42 , Damage 640%, Terms between skills 200secs
Level 13: MP - 43 , Damage 660%, Terms between skills 190secs
Level 14: MP - 44 , Damage 680%, Terms between skills 180secs
Level 15: MP - 45 , Damage 700%, Terms between skills 170secs
Level 16: MP - 46 , Damage 720%, Terms between skills 160secs
Level 17: MP - 47 , Damage 740%, Terms between skills 150secs
Level 18: MP - 48 , Damage 760%, Terms between skills 140secs
Level 19: MP - 49 , Damage 780%, Terms between skills 130secs
Level 20: MP - 50 , Damage 800%, Terms between skills 120secs
Level 21: MP - 51 , Damage 810%, Terms between skills 110secs
Level 22: MP - 52 , Damage 820%, Terms between skills 100secs
Level 23: MP - 53 , Damage 830%, Terms between skills 90secs
Level 24: MP - 54 , Damage 840%, Terms between skills 80secs
Level 25: MP - 55 , Damage 850%, Terms between skills 70secs
Level 26: MP - 56 , Damage 860%, Terms between skills 60secs
Level 27: MP - 57 , Damage 870%, Terms between skills 50secs
Level 28: MP - 58 , Damage 880%, Terms between skills 40secs
Level 29: MP - 59 , Damage 890%, Terms between skills 30secs
Level 30: MP - 60 , Damage 900%, Terms between skills 20secs

Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Level 1: MP - 30 escape from abnormal condition, Terms between skills 600secs
Level 2: MP - 30 escape from abnormal condition, Terms between skills 540secs
Level 3: MP - 30 escape from abnormal condition, Terms between skills 480secs
Level 4: MP - 30 escape from abnormal condition, Terms between skills 420secs
Level 5: MP - 30 escape from abnormal condition, Terms between skills 360secs

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