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Maple Warrior
Increase all players' stats within a party by certain percentage

Level 1: MP - 10 , For 30Secs, all stats + 1%
Level 2: MP - 10 , For 60Secs, all stats + 1%
Level 3: MP - 10 , For 90Secs, all stats + 2%
Level 4: MP - 10 , For 120Secs, all stats + 2%
Level 5: MP - 10 , For 150Secs, all stats + 3%
Level 6: MP - 20 , For 180Secs, all stats + 3%
Level 7: MP - 20 , For 210Secs, all stats + 4%
Level 8: MP - 20 , For 240Secs, all stats + 4%
Level 9: MP - 20 , For 270Secs, all stats + 5%
Level 10: MP - 20 , For 300Secs, all stats + 5%
Level 11: MP - 30 , For 330Secs, all stats + 6%
Level 12: MP - 30 , For 360Secs, all stats + 6%
Level 13: MP - 30 , For 390Secs, all stats + 7%
Level 14: MP - 30 , For 420Secs, all stats + 7%
Level 15: MP - 30 , For 450Secs, all stats + 8%
Level 16: MP - 40 , For 480Secs, all stats + 8%
Level 17: MP - 40 , For 510Secs, all stats + 9%
Level 18: MP - 40 , For 540Secs, all stats + 9%
Level 19: MP - 40 , For 570Secs, all stats + 10%
Level 20: MP - 40 , For 600Secs, all stats + 10%
Level 21: MP - 50 , For 630Secs, all stats + 11%
Level 22: MP - 50 , For 660Secs, all stats + 11%
Level 23: MP - 50 , For 690Secs, all stats + 12%
Level 24: MP - 50 , For 720Secs, all stats + 12%
Level 25: MP - 50 , For 750Secs, all stats + 13%
Level 26: MP - 60 , For 780Secs, all stats + 13%
Level 27: MP - 60 , For 810Secs, all stats + 14%
Level 28: MP - 60 , For 840Secs, all stats + 14%
Level 29: MP - 60 , For 870Secs, all stats + 15%
Level 30: MP - 60 , For 900Secs, all stats + 15%

Monster Magnet
Pulls a monster from afar up close.

Level 1: MP - 10 , Range 100%, Success rate 42%
Level 2: MP - 10 , Range 100%, Success rate 44%
Level 3: MP - 10 , Range 100%, Success rate 46%
Level 4: MP - 10 , Range 100%, Success rate 48%
Level 5: MP - 10 , Range 100%, Success rate 50%
Level 6: MP - 13 , Range 100%, Success rate 52%
Level 7: MP - 13 , Range 100%, Success rate 54%
Level 8: MP - 13 , Range 100%, Success rate 56%
Level 9: MP - 13 , Range 100%, Success rate 58%
Level 10: MP - 13 , Range 100%, Success rate 60%
Level 11: MP - 18 , Range 150%, Success rate 62%
Level 12: MP - 18 , Range 150%, Success rate 64%
Level 13: MP - 18 , Range 150%, Success rate 66%
Level 14: MP - 18 , Range 150%, Success rate 68%
Level 15: MP - 18 , Range 150%, Success rate 70%
Level 16: MP - 21 , Range 150%, Success rate 72%
Level 17: MP - 21 , Range 150%, Success rate 74%
Level 18: MP - 21 , Range 150%, Success rate 76%
Level 19: MP - 21 , Range 150%, Success rate 78%
Level 20: MP - 21 , Range 150%, Success rate 80%
Level 21: MP - 26 , Range 200%, Success rate 82%
Level 22: MP - 26 , Range 200%, Success rate 84%
Level 23: MP - 26 , Range 200%, Success rate 86%
Level 24: MP - 26 , Range 200%, Success rate 88%
Level 25: MP - 26 , Range 200%, Success rate 90%
Level 26: MP - 25 , Range 200%, Success rate 91%
Level 27: MP - 24 , Range 200%, Success rate 92%
Level 28: MP - 23 , Range 200%, Success rate 93%
Level 29: MP - 22 , Range 200%, Success rate 94%
Level 30: MP - 21 , Range 200%, Success rate 95%

Power Stance
Enables one to stay at the same spot after being struck, resisting knock-back effects.

Level 1: MP - 30 ,For 10secs, prevent from getting knock-backed with success rate 42%.
Level 2: MP - 30 ,For 20Secs, prevent from getting Knock-backed with success rate 44%.
Level 3: MP - 30 ,For 30Secs, prevent from getting Knock-backed with success rate 46%.
Level 4: MP - 30 ,For 40Secs, prevent from getting Knock-backed with success rate 48%.
Level 5: MP - 30 ,For 50Secs, prevent from getting Knock-backed with success rate 50%.
Level 6: MP - 36 ,For 60Secs, prevent from getting Knock-backed with success rate 52%.
Level 7: MP - 36 ,For 70Secs, prevent from getting Knock-backed with success rate 54%.
Level 8: MP - 36 ,For 80Secs, prevent from getting Knock-backed with success rate 56%.
Level 9: MP - 36 ,For 90Secs, prevent from getting Knock-backed with success rate 58%.
Level 10: MP - 36 ,For 100Secs, prevent from getting Knock-backed with success rate 60%.
Level 11: MP - 42 ,For 110Secs, prevent from getting Knock-backed with success rate 62%.
Level 12: MP - 42 ,For 120Secs, prevent from getting Knock-backed with success rate 64%.
Level 13: MP - 42 ,For 130Secs, prevent from getting Knock-backed with success rate 66%.
Level 14: MP - 42 ,For 140Secs, prevent from getting Knock-backed with success rate 68%.
Level 15: MP - 42 ,For 150Secs, prevent from getting Knock-backed with success rate 70%.
Level 16: MP - 48 ,For 160Secs, prevent from getting Knock-backed with success rate 72%.
Level 17: MP - 48 ,For 170Secs, prevent from getting Knock-backed with success rate 74%.
Level 18: MP - 48 ,For 180Secs, prevent from getting Knock-backed with success rate 76%.
Level 19: MP - 48 ,For 190Secs, prevent from getting Knock-backed with success rate 78%.
Level 20: MP - 48 ,For 200Secs, prevent from getting Knock-backed with success rate 80%.
Level 21: MP - 54 ,For 210Secs, prevent from getting Knock-backed with success rate 81%.
Level 22: MP - 54 ,For 220Secs, prevent from getting Knock-backed with success rate 82%.
Level 23: MP - 54 ,For 230Secs, prevent from getting Knock-backed with success rate 83%.
Level 24: MP - 54 ,For 240Secs, prevent from getting Knock-backed with success rate 84%.
Level 25: MP - 54 ,For 250Secs, prevent from getting Knock-backed with success rate 85%.
Level 26: MP - 53 ,For 260Secs, prevent from getting Knock-backed with success rate 86%.
Level 27: MP - 52 ,For 270Secs, prevent from getting Knock-backed with success rate 87%.
Level 28: MP - 51 ,For 280Secs, prevent from getting Knock-backed with success rate 88%.
Level 29: MP - 50 ,For 290Secs, prevent from getting Knock-backed with success rate 89%.
Level 30: MP - 50 ,For 300Secs, prevent from getting Knock-backed with success rate 90%.

Rush
Makes a mad dash forward, pushing off up to 10 monsters.

Level 1: MP - 22 , Damage 72%, Range 80%
Level 2: MP - 24 , Damage 74%, Range 80%
Level 3: MP - 26 , Damage 76%, Range 80%
Level 4: MP - 28 , Damage 78%, Range 85%
Level 5: MP - 30 , Damage 80%, Range 85%
Level 6: MP - 32 , Damage 82%, Range 85%
Level 7: MP - 34 , Damage 84%, Range 85%
Level 8: MP - 36 , Damage 86%, Range 90%
Level 9: MP - 38 , Damage 88%, Range 90%
Level 10: MP - 40 , Damage 90%, Range 90%
Level 11: MP - 42 , Damage 92%, Range 95%
Level 12: MP - 44 , Damage 94%, Range 95%
Level 13: MP - 46 , Damage 96%, Range 95%
Level 14: MP - 48 , Damage 98%, Range 100%
Level 15: MP - 50 , Damage 100%, Range 100%
Level 16: MP - 52 , Damage 102%, Range 100%
Level 17: MP - 54 , Damage 104%, Range 105%
Level 18: MP - 56 , Damage 106%, Range 105%
Level 19: MP - 58 , Damage 108%, Range 105%
Level 20: MP - 60 , Damage 110%, Range 110%
Level 21: MP - 59 , Damage 112%, Range 110%
Level 22: MP - 58 , Damage 114%, Range 115%
Level 23: MP - 57 , Damage 116%, Range 115%
Level 24: MP - 56 , Damage 118%, Range 115%
Level 25: MP - 55 , Damage 120%, Range 120%
Level 26: MP - 54 , Damage 122%, Range 120%
Level 27: MP - 53 , Damage 124%, Range 120%
Level 28: MP - 52 , Damage 126%, Range 125%
Level 29: MP - 51 , Damage 128%, Range 125%
Level 30: MP - 50 , Damage 130%, Range 125%

Achilles
Permanently increases the weapon defense of one's armor

Level 1: Damage taken from enemy - 0.5% .
Level 2: Damage taken from enemy - 1% .
Level 3: Damage taken from enemy - 1.5% .
Level 4: Damage taken from enemy - 2% .
Level 5: Damage taken from enemy - 2.5% .
Level 6: Damage taken from enemy - 3% .
Level 7: Damage taken from enemy - 3.5% .
Level 8: Damage taken from enemy - 4% .
Level 9: Damage taken from enemy - 4.5% .
Level 10: Damage taken from enemy - 5% .
Level 11: Damage taken from enemy - 5.5% .
Level 12: Damage taken from enemy - 6% .
Level 13: Damage taken from enemy - 6.5% .
Level 14: Damage taken from enemy - 7% .
Level 15: Damage taken from enemy - 7.5% .
Level 16: Damage taken from enemy - 8% .
Level 17: Damage taken from enemy - 8.5% .
Level 18: Damage taken from enemy - 9% .
Level 19: Damage taken from enemy - 9.5% .
Level 20: Damage taken from enemy - 10% .
Level 21: Damage taken from enemy - 10.5% .
Level 22: Damage taken from enemy - 11% .
Level 23: Damage taken from enemy - 11.5% .
Level 24: Damage taken from enemy - 12% .
Level 25: Damage taken from enemy - 12.5% .
Level 26: Damage taken from enemy - 13% .
Level 27: Damage taken from enemy - 13.5% .
Level 28: Damage taken from enemy - 14% .
Level 29: Damage taken from enemy - 14.5% .
Level 30: Damage taken from enemy - 15% .

Berserk
Increases overall attack once the knight's HP drops below a certain level. However, the additional attack boost is nullified once HP recovers back past that level.

Level 1: When HP falls to 21% and below, Damage increases by 113%
Level 2: When HP falls to 22% and below, Damage increases by 116%
Level 3: When HP falls to 23% and below, Damage increases by 119%
Level 4: hen HP falls to 24% and below, Damage increases by 122%
Level 5: When HP falls to 25% and below, Damage increases by 125%
Level 6: When HP falls to 26% and below, Damage increases by 128%
Level 7: When HP falls to 27% and below, Damage increases by 131%
Level 8: When HP falls to 28% and below, Damage increases by 134%
Level 9: When HP falls to 29% and below, Damage increases by 137%
Level 10: When HP falls to 30% and below, Damage increases by 140%
Level 11: When HP falls to 31% and below, Damage increases by 143%
Level 12: When HP falls to 32% and below, Damage increases by 146%
Level 13: When HP falls to 33% and below, Damage increases by 149%
Level 14: When HP falls to 34% and below, Damage increases by 152%
Level 15: When HP falls to 35% and below, Damage increases by 155%
Level 16: When HP falls to 36% and below, Damage increases by 158%
Level 17: When HP falls to 37% and below, Damage increases by 161%
Level 18: When HP falls to 38% and below, Damage increases by 164%
Level 19: When HP falls to 39% and below, Damage increases by 167%
Level 20: When HP falls to 40% and below, Damage increases by 170%
Level 21: When HP falls to 41% and below, Damage increases by 173%
Level 22: When HP falls to 42% and below, Damage increases by 176%
Level 23: When HP falls to 43% and below, Damage increases by 179%
Level 24: When HP falls to 44% and below, Damage increases by 182%
Level 25: When HP falls to 45% and below, Damage increases by 185%
Level 26: When HP falls to 46% and below, Damage increases by 188%
Level 27: When HP falls to 47% and below, Damage increases by 191%
Level 28: When HP falls to 48% and below, Damage increases by 194%
Level 29: When HP falls to 49% and below, Damage increases by 197%
Level 30: When HP falls to 50% and below, Damage increases by 200%

Beholder
Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases.

Level 1: MP - 114 , Summon Beholder for 11 Minutes, Mastery + 5% .
Level 2: MP - 108 , Summon Beholder for 12 Minutes, Mastery + 5% .
Level 3: MP - 102 , Summon Beholder for 13 Minutes, Mastery + 10% .
Level 4: MP - 96 , Summon Beholder for 14 Minutes, Mastery + 10% .
Level 5: MP - 90 , Summon Beholder for 15 Minutes, Mastery + 10% .
Level 6: MP - 84 , Summon Beholder for 16 Minutes, Mastery + 10% .
Level 7: MP - 78 , Summon Beholder for 17 Minutes, Mastery + 15% .
Level 8: MP - 72 , Summon Beholder for 18 Minutes, Mastery + 15% .
Level 9: MP - 66 , Summon Beholder for 19 Minutes, Mastery + 15% .
Level 10: MP - 60 , Summon Beholder for 20 Minutes, Mastery + 20% .

Aura of the Beholder
The black spirit periodically restores the Dark Knight's HP. The amount of healing increases as the skill level rises.

Level 1: For every 10secs, recovers HP + 40 .
Level 2: For every 10secs, recovers HP + 55 .
Level 3: For every 10secs, recovers HP + 70 .
Level 4: For every 10secs, recovers HP + 85 .
Level 5: For every 9secs, recovers HP + 100 .
Level 6: For every 9secs, recovers HP + 160 .
Level 7: For every 9secs, recovers HP + 170 .
Level 8: For every 9secs, recovers HP + 180 .
Level 9: For every 8secs, recovers HP + 190 .
Level 10: For every 8secs, recovers HP + 200 .
Level 11: For every 8secs, recovers HP + 260 .
Level 12: For every 8secs, recovers HP + 270 .
Level 13: For every 7secs, recovers HP + 280 .
Level 14: For every 7secs, recovers HP + 290 .
Level 15: For every 7secs, recovers HP + 300 .
Level 16: For every 7secs, recovers HP + 360 .
Level 17: For every 6secs, recovers HP + 370 .
Level 18: For every 6secs, recovers HP + 380 .
Level 19: For every 6secs, recovers HP + 390 .
Level 20: For every 6secs, recovers HP + 400 .
Level 21: For every 5secs, recovers HP + 460 .
Level 22: For every 5secs, recovers HP + 470 .
Level 23: For every 5secs, recovers HP + 480 .
Level 24: For every 5secs, recovers HP + 490 .
Level 25: For every 4secs, recovers HP + 500 .

Hex of the Beholder
The black spirit periodically buffs the Dark Knight. Buff type depends on skill level.

Level 1: Buff for Weapon def on every 58secs for a duration of 20secs.
Level 2: Buff for Weapon def on every 56secs for a duration of 20secs.
Level 3: Buff for Weapon def on every 54secs for a duration of 20secs.
Level 4: Buff for Weapon def on every 52secs for a duration of 20secs.
Level 5: Buff for Weapon def on every 50secs for a duration of 20secs.
Level 6: Buff for Weapon Def and Magic Def on every 48secs for a duration of 40secs.
Level 7: Buff for Weapon Def and Magic Def on every 46secs for a duration of 40secs.
Level 8: Buff for Weapon Def and Magic Def on every 44secs for a duration of 40secs.
Level 9: Buff for Weapon Def and Magic Def on every 42secs for a duration of 40secs.
Level 10: Buff for Weapon Def and Magic Def on every 40secs for a duration of 40secs.
Level 11: Buff for Weapon Def, Magic Def and Accuracy on every 38secs for a duration of 60secs.
Level 12: Buff for Weapon Def, Magic Def and Accuracy on every 36secs for a duration of 60secs.
Level 13: Buff for Weapon Def, Magic Def and Accuracy on every 34secs for a duration of 60secs.
Level 14: Buff for Weapon Def, Magic Def and Accuracy on every 32secs for a duration of 60secs.
Level 15: Buff for Weapon Def, Magic Def and Accuracy on every 30secs for a duration of 60secs.
Level 16: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 28secs for a duration 80secs.
Level 17: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 26secs for a duration 80secs.
Level 18: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 24secs for a duration 80secs.
Level 19: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 22secs for a duration 80secs.
Level 20: Buff for Weapon Def, Magic Def, Accuracy and Avoidability on every 20secs for a duration 80secs.
Level 21: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 18secs for a duration 80secs.
Level 22: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 16secs for a duration 80secs.
Level 23: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 14secs for a duration 80secs.
Level 24: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 12secs for a duration 80secs.
Level 25: Buff for Weapon Def, Magic Def, Accuracy, Avoidability and Weapon Attack on every 10secs for a duration 80secs.

Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Level 1: MP - 30 escape from abnormal condition, Terms between skills 600secs
Level 2: MP - 30 escape from abnormal condition, Terms between skills 540secs
Level 3: MP - 30 escape from abnormal condition, Terms between skills 480secs
Level 4: MP - 30 escape from abnormal condition, Terms between skills 420secs
Level 5: MP - 30 escape from abnormal condition, Terms between skills 360secs

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