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Viewing Skills

Improved MP Recovery
[Master Level : 16]
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.


Level 1: Constant additional recovery of MP
Level 2: Constant additional recovery of MP
Level 3: Constant additional recovery of MP
Level 4: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
Level 6: Constant additional recovery of MP
Level 7: Constant additional recovery of MP
Level 8: Constant additional recovery of MP
Level 9: Constant additional recovery of MP
Level 10: Constant additional recovery of MP
Level 11: Constant additional recovery of MP
Level 12: Constant additional recovery of MP
Level 13: Constant additional recovery of MP
Level 14: Constant additional recovery of MP
Level 15: Constant additional recovery of MP
Level 16: Constant additional recovery of MP

Improved MaxMP Increase
Master Level : 10] This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
Required Skill : At least Level 5 on Improving MP Recovery


Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

Magic Guard
[Master Level : 20]
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.


Level 1: MP -6; Replace 11% of HP damage as MP for 111 sec.
Level 2: MP -6; Replace 14% of HP damage as MP for 132 sec.
Level 3: MP -6; Replace 17% of HP damage as MP for 153 sec.
Level 4: MP -6; Replace 20% of HP damage as MP for 174 sec.
Level 5: MP -6; Replace 23% of HP damage as MP for 195 sec.
Level 6: MP -8; Replace 30% of HP damage as MP for 246 sec.
Level 7: MP -8; Replace 33% of HP damage as MP for 267 sec.
Level 8: MP -8; Replace 36% of HP damage as MP for 288 sec.
Level 9: MP -8; Replace 39% of HP damage as MP for 309 sec.
Level 10: MP -8; Replace 42% of HP damage as MP for 330 sec.
Level 11: MP -10; Replace 49% of HP damage as MP for 381 sec.
Level 12: MP -10; Replace 52% of HP damage as MP for 402 sec.
Level 13: MP -10; Replace 55% of HP damage as MP for 423 sec.
Level 14: MP -10; Replace 58% of HP damage as MP for 444 sec.
Level 15: MP -10; Replace 61% of HP damage as MP for 465 sec.
Level 16: MP -12; Replace 68% of HP damage as MP for 516 sec.
Level 17: MP -12; Replace 71% of HP damage as MP for 537 sec.
Level 18: MP -12; Replace 74% of HP damage as MP for 558 sec.
Level 19: MP -12; Replace 77% of HP damage as MP for 579 sec.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 sec.

Magic Armor
[Master Level : 20]
Temporarily boosts the weapon def. of the armor by blowing magic into it.
Required Skill : At least Level 3 on Magic Guard


Level 1: MP -8; weapon def. +2 for 54 sec.
Level 2: MP -8; weapon def. +4 for 68 sec.
Level 3: MP -8; weapon def. +6 for 82 sec.
Level 4: MP -8; weapon def. +8 for 96 sec.
Level 5: MP -8; weapon def. +10 for 110 sec.
Level 6: MP -10; weapon def. +12 for 144 sec.
Level 7: MP -10; weapon def. +14 for 158 sec.
Level 8: MP -10; weapon def. +16 for 172 sec.
Level 9: MP -10; weapon def. +18 for 186 sec.
Level 10: MP -10; weapon def. +20 for 200 sec.
Level 11: MP -13; weapon def. +22 for 244 sec.
Level 12: MP -13; weapon def. +24 for 258 sec.
Level 13: MP -13; weapon def. +26 for 272 sec.
Level 14: MP -13; weapon def. +28 for 286 sec.
Level 15: MP -13; weapon def. +30 for 300 sec.
Level 16: MP -16; weapon def. +32 for 344 sec.
Level 17: MP -16; weapon def. +34 for 358 sec.
Level 18: MP -16; weapon def. +36 for 372 sec.
Level 19: MP -16; weapon def. +38 for 386 sec.
Level 20: MP -16; weapon def. +40 for 400 sec.

Energy Bolt
[Master Level : 20]
Use MP to attack one enemy.


Level 1: MP -6, basic attack 20, mastery 15%
Level 2: MP -6, basic attack 21, mastery 15%
Level 3: MP -6, basic attack 22, mastery 20%
Level 4: MP -6, basic attack 23, mastery 20%
Level 5: MP -7, basic attack 26, mastery 25%
Level 6: MP -7, basic attack 27, mastery 25%
Level 7: MP -7, basic attack 28, mastery 30%
Level 8: MP -8, basic attack 31, mastery 30%
Level 9: MP -8, basic attack 33, mastery 35%
Level 10: MP -9, basic attack 35, mastery 35%
Level 11: MP -9, basic attack 36, mastery 40%
Level 12: MP -10, basic attack 39, mastery 40%
Level 13: MP -10, basic attack 40, mastery 45%
Level 14: MP -11, basic attack 43, mastery 45%
Level 15: MP -11, basic attack 44, mastery 50%
Level 16: MP -12, basic attack 47, mastery 50%
Level 17: MP -12, basic attack 48, mastery 55%
Level 18: MP -13, basic attack 51, mastery 55%
Level 19: MP -13, basic attack 52, mastery 60%
Level 20: MP -14, basic attack 55, mastery 60%

Magic Claw
[Master Level : 20]
Use MP to attack an enemy twice.
Required Skill : At least Level 1 on Energy Bolt


Level 1: MP -10, basic attack 11, mastery 15%
Level 2: MP -10, basic attack 12, mastery 15%
Level 3: MP -10, basic attack 13, mastery 20%
Level 4: MP -10, basic attack 14, mastery 20%
Level 5: MP -11, basic attack 16, mastery 25%
Level 6: MP -11, basic attack 17, mastery 25%
Level 7: MP -11, basic attack 18, mastery 30%
Level 8: MP -12, basic attack 20, mastery 30%
Level 9: MP -12, basic attack 21, mastery 35%
Level 10: MP -13, basic attack 23, mastery 35%
Level 11: MP -13, basic attack 24, mastery 40%
Level 12: MP -14, basic attack 26, mastery 40%
Level 13: MP -14, basic attack 27, mastery 45%
Level 14: MP -15, basic attack 29, mastery 45%
Level 15: MP -15, basic attack 30, mastery 50%
Level 16: MP -16, basic attack 32, mastery 50%
Level 17: MP -17, basic attack 34, mastery 55%
Level 18: MP -18, basic attack 36, mastery 55%
Level 19: MP -19, basic attack 38, mastery 60%
Level 20: MP -20, basic attack 40, mastery 60%

Three Snails
[Master Level : 3]
Hurls snail shells to attack monsters from long distance.


Level 1: MP -3; Damage 10
Level 2: MP -5; Damage 25
Level 3: MP -7; Damage 40

Recovery
[Master Level : 3]
Enables the user to recover HP constantly for 30 sec.
Terms between skills : 2 min.


Level 1: MP -5; Recover HP +24 in 30 sec.
Level 2: MP -10; Recover HP +48 in 30 sec.
Level 3: MP -15; Recover HP +72 in 30 sec.

Agile Body
[Master Level : 3]
Explosive speed for an instant.
Takes about 1 min. until the next call.


Level 1: MP -4; Speed +10 in 4 sec
Level 2: MP -7; Speed +15 in 8 sec
Level 3: MP -10; Speed +12 in 20 sec

Legendary Spirit
[Master Level : 1]
Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.


Monster Rider
[Master Level : 1]
Enables one to ride on a tamed monster and use it as a method of transportation.


Echo of Hero
[Master Level : 1]
Increase weapon attack and magic attack on all players around.
Terms between skills : 2hours


Level 1: MP -30 Weapon attack +2%, Magic attack +2% for 40Minutes

Jump Down
[Master Level : 1]nJump downward.

Level 1: Jump down to a lower level.

Maker
[Master Level : 3]
Can create item by using alchemy. Created item is different by level.


Level 1: Can create item under level 75.
Level 2: Can create item under level 105.
Level 3: Can create item under level 135.

Bamboo Thrust
Use bamboo as weapon and attack.

Level 1: Decrease HP of boss monster by 30%

Invincible Barrier
Become invincible for certain period of time.

Level 1: Invincible for 30 sec.

Meteo Shower
Damage will increase for certain period of time.

Level 1: Damage increased by 100% for 30 sec.

Blessing of the Fairy
[Master Level : 20]
Skill Point will increase by 1 when the related character reaches above Lv.10.


Level 1: WA +1, MA +2, Accuracy and Avoidability +1
Level 2: WA +2, MA +4, Accuracy and Avoidability +2
Level 3: WA +3, MA +6, Accuracy and Avoidability +3
Level 4: WA +4, MA +8, Accuracy and Avoidability +4
Level 5: WA +5, MA +10, Accuracy and Avoidability +5
Level 6: WA +6, MA +12, Accuracy and Avoidability +6
Level 7: WA +7, MA +14, Accuracy and Avoidability +7
Level 8: WA +8, MA +16, Accuracy and Avoidability +8
Level 9: WA +9, MA +18, Accuracy and Avoidability +9
Level 10: WA +10, MA +20, Accuracy and Avoidability +10
Level 11: WA +11, MA +22, Accuracy and Avoidability +11
Level 12: WA +12, MA +24, Accuracy and Avoidability +12
Level 13: WA +13, MA +26, Accuracy and Avoidability +13
Level 14: WA +14, MA +28, Accuracy and Avoidability +14
Level 15: WA +15, MA +30, Accuracy and Avoidability +15
Level 16: WA +16, MA +32, Accuracy and Avoidability +16
Level 17: WA +17, MA +34, Accuracy and Avoidability +17
Level 18: WA +18, MA +36, Accuracy and Avoidability +18
Level 19: WA +19, MA +38, Accuracy and Avoidability +19
Level 20: WA +20, MA +40, Accuracy and Avoidability +20

Helper
Damage increases for a fixed time period.

Level 1: Helper

Tutorial Skill
Tutorial Skill

Tutorial Skill
Tutorial Skill

Tutorial Skill
Tutorial Skill

Tutorial Skill
Tutorial Skill

Tutorial Skill
Tutorial Skill

Follow the Lead
Allows one to lead up to 3 pets at once. (Passive skill)

Yeti Rider
[Master Level : 1]
Allows one to ride on a Yeti.
Available until : 7/9/2009 at 00:00


Level 1: MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120

Rage of Pharaoh
[Master Level : 1]
Utilizes the rage of Pharaoh as an attack.


Level 1: Eliminates all monsters inside the Pyramid with a single blow.

Pig's Weakness
[Master Level : 1]
Inflicts 150% damage on Pigs.


Stump's Weakness
[Master Level : 1]
Inflicts 150% damage on Stumps.


Slime's Weakness
[Master Level : 1]
Inflicts 150% damage on Slimes.


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