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Viewing Skills

Partial Resistance
[Master Level : 20]
Gains resistance against Magic attacks of Fire and Poison.


Level 1: 23 % Increased Fire & Poison Resistance
Level 2: 26 % Increased Fire & Poison Resistance
Level 3: 29 % Increased Fire & Poison Resistance
Level 4: 32 % Increased Fire & Poison Resistance
Level 5: 35 % Increased Fire & Poison Resistance
Level 6: 38 % Increased Fire & Poison Resistance
Level 7: 41 % Increased Fire & Poison Resistance
Level 8: 44 % Increased Fire & Poison Resistance
Level 9: 47 % Increased Fire & Poison Resistance
Level 10: 50 % Increased Fire & Poison Resistance
Level 11: 52 % Increased Fire & Poison Resistance
Level 12: 54 % Increased Fire & Poison Resistance
Level 13: 56 % Increased Fire & Poison Resistance
Level 14: 58 % Increased Fire & Poison Resistance
Level 15: 60 % Increased Fire & Poison Resistance
Level 16: 62 % Increased Fire & Poison Resistance
Level 17: 64 % Increased Fire & Poison Resistance
Level 18: 66 % Increased Fire & Poison Resistance
Level 19: 68 % Increased Fire & Poison Resistance
Level 20: 70 % Increased Fire & Poison Resistance

Element Amplification
[Master Level : 30]
Boosts the capacity for all Magic attacks by using additional MP.


Level 1: Use 105% MP, Magic Attack 107%
Level 2: Use 110% MP, Magic Attack 109%
Level 3: Use 115% MP, Magic Attack 111%
Level 4: Use 120% MP, Magic Attack 113%
Level 5: Use 125% MP, Magic Attack 114%
Level 6: Use 130% MP, Magic Attack 115%
Level 7: Use 135% MP, Magic Attack 116%
Level 8: Use 140% MP, Magic Attack 117%
Level 9: Use 145% MP, Magic Attack 118%
Level 10: Use 150% MP, Magic Attack 119%
Level 11: Use 160% MP, Magic Attack 121%
Level 12: Use 155% MP, Magic Attack 121%
Level 13: Use 165% MP, Magic Attack 123%
Level 14: Use 160% MP, Magic Attack 123%
Level 15: Use 170% MP, Magic Attack 125%
Level 16: Use 165% MP, Magic Attack 125%
Level 17: Use 175% MP, Magic Attack 127%
Level 18: Use 170% MP, Magic Attack 127%
Level 19: Use 180% MP, Magic Attack 129%
Level 20: Use 175% MP, Magic Attack 129%
Level 21: Use 185% MP, Magic Attack 131%
Level 22: Use 180% MP, Magic Attack 131%
Level 23: Use 190% MP, Magic Attack 133%
Level 24: Use 185% MP, Magic Attack 133%
Level 25: Use 195% MP, Magic Attack 135%
Level 26: Use 190% MP, Magic Attack 135%
Level 27: Use 205% MP, Magic Attack 137%
Level 28: Use 200% MP, Magic Attack 137%
Level 29: Use 195% MP, Magic Attack 137%
Level 30: Use 200% MP, Magic Attack 140%

Explosion
[Master Level : 30]
Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks.


Level 1: Use 21 MP, Attack 60, Mastered 15%, Attack Range 110%
Level 2: Use 22 MP, Attack 64, Mastered 15%, Attack Range 110%
Level 3: Use 23 MP, Attack 67, Mastered 15%, Attack Range 110%
Level 4: Use 24 MP, Attack 70, Mastered 20%, Attack Range 120%
Level 5: Use 25 MP, Attack 72, Mastered 20%, Attack Range 120%
Level 6: Use 26 MP, Attack 75, Mastered 20%, Attack Range 120%
Level 7: Use 27 MP, Attack 77, Mastered 25%, Attack Range 130%
Level 8: Use 28 MP, Attack 79, Mastered 25%, Attack Range 130%
Level 9: Use 29 MP, Attack 81, Mastered 25%, Attack Range 130%
Level 10: Use 30 MP, Attack 84, Mastered 30%, Attack Range 140%
Level 11: Use 31 MP, Attack 86, Mastered 30%, Attack Range 140%
Level 12: Use 32 MP, Attack 88, Mastered 30%, Attack Range 140%
Level 13: Use 33 MP, Attack 90, Mastered 35%, Attack Range 150%
Level 14: Use 34 MP, Attack 92, Mastered 35%, Attack Range 150%
Level 15: Use 35 MP, Attack 94, Mastered 35%, Attack Range 150%
Level 16: Use 36 MP, Attack 95, Mastered 40%, Attack Range 160%
Level 17: Use 37 MP, Attack 97, Mastered 40%, Attack Range 160%
Level 18: Use 38 MP, Attack 00, Mastered 40%, Attack Range 160%
Level 19: Use 39 MP, Attack 101, Mastered 45%, Attack Range 170%
Level 20: Use 40 MP, Attack 103, Mastered 45%, Attack Range 170%
Level 21: Use 41 MP, Attack 105, Mastered 45%, Attack Range 170%
Level 22: Use 42 MP, Attack 106, Mastered 50%, Attack Range 180%
Level 23: Use 43 MP, Attack 108, Mastered 50%, Attack Range 180%
Level 24: Use 44 MP, Attack 110, Mastered 50%, Attack Range 180%
Level 25: Use 45 MP, Attack 112, Mastered 55%, Attack Range 190%
Level 26: Use 46 MP, Attack 113, Mastered 55%, Attack Range 190%
Level 27: Use 47 MP, Attack 115, Mastered 55%, Attack Range 190%
Level 28: Use 48 MP, Attack 117, Mastered 60%, Attack Range 200%
Level 29: Use 49 MP, Attack 118, Mastered 60%, Attack Range 200%
Level 30: Use 50 MP, Attack 120, Mastered 60%, Attack Range 200%

Poison Mist
[Master Level : 30]
Makes a poison fog around the character. Deceases HP of all monsters in the range.


Level 1: Use 21 MP, Attack 32, Mastered 15%, Attack Range 110%, 41% Chances of Poisoned for 4 Seconds
Level 2: Use 22 MP, Attack 34, Mastered 15%, Attack Range 110%, 42% Chances of Poisoned for 4 Seconds
Level 3: Use 23 MP, Attack 36, Mastered 15%, Attack Range 110%, 43% Chances of Poisoned for 4 Seconds
Level 4: Use 24 MP, Attack 38, Mastered 20%, Attack Range 120%, 44% Chances of Poisoned for 8 Seconds
Level 5: Use 25 MP, Attack 40, Mastered 20%, Attack Range 120%, 45% Chances of Poisoned for 8 Seconds
Level 6: Use 26 MP, Attack 42, Mastered 20%, Attack Range 120%, 46% Chances of Poisoned for 8 Seconds
Level 7: Use 27 MP, Attack 44, Mastered 25%, Attack Range 130%, 47% Chances of Poisoned for 8 Seconds
Level 8: Use 28 MP, Attack 46, Mastered 25%, Attack Range 130%, 48% Chances of Poisoned for 12 Seconds
Level 9: Use 29 MP, Attack 48, Mastered 25%, Attack Range 130%, 49% Chances of Poisoned for 12 Seconds
Level 10: Use 30 MP, Attack 50, Mastered 30%, Attack Range 140%, 50% Chances of Poisoned for 16 Seconds
Level 11: Use 31 MP, Attack 52, Mastered 30%, Attack Range 140%, 51% Chances of Poisoned for 16 Seconds
Level 12: Use 32 MP, Attack 54, Mastered 30%, Attack Range 140%, 52% Chances of Poisoned for 16 Seconds
Level 13: Use 33 MP, Attack 56, Mastered 35%, Attack Range 150%, 53% Chances of Poisoned for 20 Seconds
Level 14: Use 34 MP, Attack 58, Mastered 35%, Attack Range 150%, 54% Chances of Poisoned for 20 Seconds
Level 15: Use 35 MP, Attack 60, Mastered 35%, Attack Range 150%, 55% Chances of Poisoned for 20 Seconds
Level 16: Use 36 MP, Attack 62, Mastered 40%, Attack Range 160%, 56% Chances of Poisoned for 24 Seconds
Level 17: Use 37 MP, Attack 64, Mastered 40%, Attack Range 160%, 57% Chances of Poisoned for 24 Seconds
Level 18: Use 38 MP, Attack 66, Mastered 40%, Attack Range 160%, 58% Chances of Poisoned for 24 Seconds
Level 19: Use 39 MP, Attack 68, Mastered 45%, Attack Range 170%, 59% Chances of Poisoned for 28 Seconds
Level 20: Use 40 MP, Attack 70, Mastered 45%, Attack Range 170%, 60% Chances of Poisoned for 28 Seconds
Level 21: Use 41 MP, Attack 72, Mastered 45%, Attack Range 170%, 61% Chances of Poisoned for 28 Seconds
Level 22: Use 42 MP, Attack 74, Mastered 50%, Attack Range 180%, 62% Chances of Poisoned for 32 Seconds
Level 23: Use 43 MP, Attack 76, Mastered 50%, Attack Range 180%, 63% Chances of Poisoned for 32 Seconds
Level 24: Use 44 MP, Attack 78, Mastered 50%, Attack Range 180%, 64% Chances of Poisoned for 32 Seconds
Level 25: Use 45 MP, Attack 80, Mastered 55%, Attack Range 190%, 65% Chances of Poisoned for 36 Seconds
Level 26: Use 46 MP, Attack 82, Mastered 55%, Attack Range 190%, 66% Chances of Poisoned for 36 Seconds
Level 27: Use 47 MP, Attack 84, Mastered 55%, Attack Range 190%, 43% Chances of Poisoned for 36 Seconds
Level 28: Use 48 MP, Attack 86, Mastered 60%, Attack Range 200%, 68% Chances of Poisoned for 40 Seconds
Level 29: Use 49 MP, Attack 88, Mastered 60%, Attack Range 200%, 69% Chances of Poisoned for 40 Seconds
Level 30: Use 50 MP, Attack 90, Mastered 60%, Attack Range 200%, 70% chances of Poisoned for 40 Seconds

Seal
[Master Level : 20]
Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters.
Required Skill : At least Level 3 on Element Amplification


Level 1: Use 12 MP, 38% chance of sealing up for 10 sec.
Level 2: Use 12 MP, 41% chance of sealing up for 11 sec.
Level 3: Use 12 MP, 44% chance of sealing up for 11 sec.
Level 4: Use 12 MP, 47% chance of sealing up for 12 sec.
Level 5: Use 12 MP, 50% chance of sealing up for 12 sec.
Level 6: Use 18 MP, 53% chance of sealing up for 13 sec.
Level 7: Use 18 MP, 56% chance of sealing up for 13 sec.
Level 8: Use 18 MP, 59% chance of sealing up for 14 sec.
Level 9: Use 18 MP, 62% chance of sealing up for 14 sec.
Level 10: Use 18 MP, 65% chance of sealing up for 15 sec.
Level 11: Use 24 MP, 68% chance of sealing up for 15 sec.
Level 12: Use 24 MP, 71% chance of sealing up for 16 sec.
Level 13: Use 24 MP, 74% chance of sealing up for 16 sec.
Level 14: Use 24 MP, 77% chance of sealing up for 17 sec.
Level 15: Use 24 MP, 80% chance of sealing up for 17 sec.
Level 16: Use 30 MP, 83% chance of sealing up for 18 sec.
Level 17: Use 30 MP, 86% chance of sealing up for 18 sec.
Level 18: Use 30 MP, 89% chance of sealing up for 19 sec.
Level 19: Use 30 MP, 92% chance of sealing up for 19 sec.
Level 20: Use 30 MP, 95% chance of sealing up for 20 sec.

Spell Booster
[Master Level : 20]
Uses up a significant amount of HP and MP to increase the attacking speed for spells.
Required Skill : At least Level 3 on Element Amplification


Level 1: Use HP 58, MP 53 to boost up the magic attacking speed to level 2 for 10 sec.
Level 2: Use HP 56, MP 51 to boost up the magic attacking speed to level 2 for 20 sec.
Level 3: Use HP 54, MP 49 to boost up the magic attacking speed to level 2 for 30 sec.
Level 4: Use HP 52, MP 47 to boost up the magic attacking speed to level 2 for 40 sec.
Level 5: Use HP 50, MP 45 to boost up the magic attacking speed to level 2 for 50 sec.
Level 6: Use HP 48, MP 43 to boost up the magic attacking speed to level 2 for 60 sec.
Level 7: Use HP 46, MP 41 to boost up the magic attacking speed to level 2 for 70 sec.
Level 8: Use HP 44, MP 39 to boost up the magic attacking speed to level 2 for 80 sec.
Level 9: Use HP 42, MP 37 to boost up the magic attacking speed to level 2 for 90 sec.
Level 10: Use HP 40, MP 35 to boost up the magic attacking speed to level 2 for 100 sec.
Level 11: Use HP 39, MP 34 to boost up the magic attacking speed to level 3 for 110 sec.
Level 12: Use HP 38, MP 33 to boost up the magic attacking speed to level 3 for 120 sec.
Level 13: Use HP 37, MP 32 to boost up the magic attacking speed to level 3 for 130 sec.
Level 14: Use HP 36, MP 31 to boost up the magic attacking speed to level 3 for 140 sec.
Level 15: Use HP 35, MP 30 to boost up the magic attacking speed to level 3 for 150 sec.
Level 16: Use HP 34, MP 29 to boost up the magic attacking speed to level 3 for 160 sec.
Level 17: Use HP 33, MP 28 to boost up the magic attacking speed to level 3 for 170 sec.
Level 18: Use HP 32, MP 27 to boost up the magic attacking speed to level 3 for 180 sec.
Level 19: Use HP 31, MP 26 to boost up the magic attacking speed to level 3 for 190 sec.
Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 3 for 200 sec.

Element Composition
[Master Level : 30]
Attacks a single monster by splashing a Poison drop. With a given success rate, the monster gets temporarily poisoned.


Level 1: Use MP 14, Attack 80, Mastery 15%; With 41% success rate, poisons the enemy for 4 sec.
Level 2: Use MP 14, Attack 84, Mastery 15%; With 42% success rate, poisons the enemy for 4 sec.
Level 3: Use MP 14, Attack 88, Mastery 15%; With 43% success rate, poisons the enemy for 4 sec.
Level 4: Use MP 14, Attack 92, Mastery 20%; With 44% success rate, poisons the enemy for 8 sec.
Level 5: Use MP 14, Attack 95, Mastery 20%; With 45% success rate, poisons the enemy for 8 sec.
Level 6: Use MP 14, Attack 98, Mastery 20%; With 46% success rate, poisons the enemy for 8 sec.
Level 7: Use MP 14, Attack 101, Mastery 25%; With 47% success rate, poisons the enemy for 12 sec.
Level 8: Use MP 14, Attack 104, Mastery 25%; With 48% success rate, poisons the enemy for 12 sec.
Level 9: Use MP 14, Attack 107, Mastery 25%; With 49% success rate, poisons the enemy for 12 sec.
Level 10: Use MP 14, Attack 110, Mastery 30%; With 50% success rate, poisons the enemy for 16 sec.
Level 11: Use MP 18, Attack 113, Mastery 30%; With 51% success rate, poisons the enemy for 16 sec.
Level 12: Use MP 18, Attack 116, Mastery 30%; With 52% success rate, poisons the enemy for 16 sec.
Level 13: Use MP 18, Attack 119, Mastery 35%; With 53% success rate, poisons the enemy for 20 sec.
Level 14: Use MP 18, Attack 122, Mastery 35%; With 54% success rate, poisons the enemy for 20 sec.
Level 15: Use MP 18, Attack 124, Mastery 35%; With 55% success rate, poisons the enemy for 20 sec.
Level 16: Use MP 18, Attack 126, Mastery 40%; With 56% success rate, poisons the enemy for 24 sec.
Level 17: Use MP 18, Attack 128, Mastery 40%; With 57% success rate, poisons the enemy for 24 sec.
Level 18: Use MP 18, Attack 130, Mastery 40%; With 58% success rate, poisons the enemy for 24 sec.
Level 19: Use MP 18, Attack 132, Mastery 45%; With 59% success rate, poisons the enemy for 28 sec.
Level 20: Use MP 18, Attack 134, Mastery 45%; With 60% success rate, poisons the enemy for 28 sec.
Level 21: Use MP 22, Attack 136, Mastery 45%; With 61% success rate, poisons the enemy for 28 sec.
Level 22: Use MP 22, Attack 138, Mastery 50%; With 62% success rate, poisons the enemy for 32 sec.
Level 23: Use MP 22, Attack 140, Mastery 50%; With 63% success rate, poisons the enemy for 32 sec.
Level 24: Use MP 22, Attack 142, Mastery 50%; With 64% success rate, poisons the enemy for 32 sec.
Level 25: Use MP 22, Attack 144, Mastery 55%; With 65% success rate, poisons the enemy for 36 sec.
Level 26: Use MP 22, Attack 146, Mastery 55%; With 66% success rate, poisons the enemy for 36 sec.
Level 27: Use MP 22, Attack 147, Mastery 55%; With 67% success rate, poisons the enemy for 36 sec.
Level 28: Use MP 22, Attack 148, Mastery 60%; With 68% success rate, poisons the enemy for 40 sec.
Level 29: Use MP 22, Attack 149, Mastery 60%; With 69% success rate, poisons the enemy for 40 sec.
Level 30: Use MP 22, Attack 150, Mastery 60%; With 70% success rate, poisons the enemy for 40 sec.

Polearm Mastery
[Master Level : 20]
Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. This skill only gets triggered when the owner is carrying the secuity stuff.
Required Skill : Triple Swing Level 3


Level 1: Mastery of Polearm +15%, Accuracy +1
Level 2: Mastery of Polearm +15%, Accuracy +2
Level 3: Mastery of Polearm +20%, Accuracy +3
Level 4: Mastery of Polearm +20%, Accuracy +4
Level 5: Mastery of Polearm +25%, Accuracy +5
Level 6: Mastery of Polearm +25%, Accuracy +6
Level 7: Mastery of Polearm +30%, Accuracy +7
Level 8: Mastery of Polearm +30%, Accuracy +8
Level 9: Mastery of Polearm +35%, Accuracy +9
Level 10: Mastery of Polearm +35%, Accuracy +10
Level 11: Mastery of Polearm +40%, Accuracy +11
Level 12: Mastery of Polearm +40%, Accuracy +12
Level 13: Mastery of Polearm +45%, Accuracy +13
Level 14: Mastery of Polearm +45%, Accuracy +14
Level 15: Mastery of Polearm +50%, Accuracy +15
Level 16: Mastery of Polearm +50%, Accuracy +16
Level 17: Mastery of Polearm +55%, Accuracy +17
Level 18: Mastery of Polearm +55%, Accuracy +18
Level 19: Mastery of Polearm +60%, Accuracy +19
Level 20: Mastery of Polearm +60%, Accuracy +20

Final Charge
[Master Level : 30]
Just pushes the enemy forward. Only available right after Triple Swing
.
Required Skill : cTriple Swing Level 20 and above
[Command : triple attack, cArrow Key : Right + attack
]

Level 1: MP -10, Damage 50%, attacks up to 5 monsters at once
Level 2: MP -10, Damage 51%, attacks up to 5 monsters at once
Level 3: MP -10, Damage 52%, attacks up to 5 monsters at once
Level 4: MP -10, Damage 53%, attacks up to 5 monsters at once
Level 5: MP -10, Damage 54%, attacks up to 6 monsters at once
Level 6: MP -12, Damage 55%, attacks up to 6 monsters at once
Level 7: MP -12, Damage 56%, attacks up to 6 monsters at once
Level 8: MP -12, Damage 57%, attacks up to 6 monsters at once
Level 9: MP -12, Damage 58%, attacks up to 7 monsters at once
Level 10: MP -12, Damage 59%, attacks up to 7 monsters at once
Level 11: MP -14, Damage 60%, attacks up to 7 monsters at once
Level 12: MP -14, Damage 61%, attacks up to 7 monsters at once
Level 13: MP -14, Damage 62%, attacks up to 8 monsters at once
Level 14: MP -14, Damage 63%, attacks up to 8 monsters at once
Level 15: MP -14, Damage 64%, attacks up to 8 monsters at once
Level 16: MP -16, Damage 65%, attacks up to 8 monsters at once
Level 17: MP -16, Damage 66%, attacks up to 9 monsters at once
Level 18: MP -16, Damage 67%, attacks up to 9 monsters at once
Level 19: MP -16, Damage 68%, attacks up to 9 monsters at once
Level 20: MP -16, Damage 70%, attacks up to 9 monsters at once
Level 21: MP -18, Damage 72%, attacks up to 10 monsters at once
Level 22: MP -18, Damage 74%, attacks up to 10 monsters at once
Level 23: MP -18, Damage 76%, attacks up to 10 monsters at once
Level 24: MP -18, Damage 78%, attacks up to 10 monsters at once
Level 25: MP -18, Damage 80%, attacks up to 11 monsters at once
Level 26: MP -20, Damage 82%, attacks up to 11 monsters at once
Level 27: MP -20, Damage 84%, attacks up to 11 monsters at once
Level 28: MP -20, Damage 86%, attacks up to 11 monsters at once
Level 29: MP -20, Damage 88%, attacks up to 12 monsters at once
Level 30: MP -20, Damage 90%, attacks up to 12 monsters at once

Body Pressure
[Master Level : 20]
Allows one to feel very powerful for a small period of time, by being able to body-check monsters, and completely render the monster useless.


Level 1: MP -40; Available for 25 sec, for 20% success rate: neutralize for 5 sec, Body Attack Damage 5%
Level 2: MP -39; Available for 30 sec, for 20% success rate: neutralize for 6 sec, Body Attack Damage 10%
Level 3: MP -38; Available for 35 sec, for 20% success rate: neutralize for 7 sec, Body Attack Damage 15%
Level 4: MP -37; Available for 40 sec, for 20% success rate: neutralize for 8 sec, Body Attack Damage 20%
Level 5: MP -36; Available for 45 sec, for 30% success rate: neutralize for 9 sec, Body Attack Damage 25%
Level 6: MP -35; Available for 50 sec, for 30% success rate: neutralize for 10 sec, Body Attack Damage 30%
Level 7: MP -34; Available for 55 sec, for 30% success rate: neutralize for 11 sec, Body Attack Damage 35%
Level 8: MP -33; Available for 60 sec, for 30% success rate: neutralize for 12 sec, Body Attack Damage 40%
Level 9: MP -32; Available for 65 sec, for 40% success rate: neutralize for 13 sec, Body Attack Damage 45%
Level 10: MP -31; Available for 70 sec, for 40% success rate: neutralize for 14 sec, Body Attack Damage 50%
Level 11: MP -30; Available for 75 sec, for 40% success rate: neutralize for 15 sec, Body Attack Damage 55%
Level 12: MP -29; Available for 80 sec, for 40% success rate: neutralize for 16 sec, Body Attack Damage 60%
Level 13: MP -28; Available for 85 sec, for 50% success rate: neutralize for 17 sec, Body Attack Damage 65%
Level 14: MP -27; Available for 90 sec, for 50% success rate: neutralize for 18 sec, Body Attack Damage 70%
Level 15: MP -26; Available for 95 sec, for 50% success rate: neutralize for 19 sec, Body Attack Damage 75%
Level 16: MP -25; Available for 100 sec, for 50% success rate: neutralize for 20 sec, Body Attack Damage 80%
Level 17: MP -24; Available for 105 sec, for 60% success rate: neutralize for 21 sec, Body Attack Damage 85%
Level 18: MP -23; Available for 110 sec, for 60% success rate: neutralize for 22 sec, Body Attack Damage 90%
Level 19: MP -22; Available for 115 sec, for 60% success rate: neutralize for 23 sec, Body Attack Damage 95%
Level 20: MP -20; Available for 120 sec, for 60% success rate: neutralize for 24 sec, Body Attack Damage 100%

Combo Critical
[Master Level : 20]
Every time the combo count reaches 10, that's when the critical rate and the damage increases.
Required Skill : Combo Ability Level 10


Level 1: Critical Damage 1%, success rate 1%, max 1 additional combo
Level 2: Critical Damage 1%, success rate 1%, max 1 additional combo
Level 3: Critical Damage 2%, success rate 1%, max 2 additional combos
Level 4: Critical Damage 2%, success rate 1%, max 2 additional combos
Level 5: Critical Damage 3%, success rate 2%, max 3 additional combos
Level 6: Critical Damage 3%, success rate 2%, max 3 additional combos
Level 7: Critical Damage 4%, success rate 2%, max 4 additional combos
Level 8: Critical Damage 4%, success rate 2%, max 4 additional combos
Level 9: Critical Damage 5%, success rate 3%, max 5 additional combos
Level 10: Critical Damage 5%, success rate 3%, max 5 additional combos
Level 11: Critical Damage 6%, success rate 3%, max 6 additional combos
Level 12: Critical Damage 6%, success rate 3%, max 6 additional combos
Level 13: Critical Damage 7%, success rate 4%, max 7 additional combos
Level 14: Critical Damage 7%, success rate 4%, max 7 additional combos
Level 15: Critical Damage 8%, success rate 4%, max 8 additional combos
Level 16: Critical Damage 8%, success rate 4%, max 8 additional combos
Level 17: Critical Damage 9%, success rate 5%, max 9 additional combos
Level 18: Critical Damage 9%, success rate 5%, max 9 additional combos
Level 19: Critical Damage 10%, success rate 5%, max 10 additional combos
Level 20: Critical Damage 10%, success rate 6%, max 10 additional combos

Smart Knockback
[Master Level : 20]
Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.


Level 1: MP -60; Available for 15 sec, applies only 90% of Monster Knock-Back Damage.
Level 2: MP -58; Available for 20 sec, applies only 90% of Monster Knock-Back damage.
Level 3: MP -56; Available for 25 sec, applies only 90% of Monster Knock-Back damage.
Level 4: MP -54; Available for 30 sec, applies only 90% of Monster Knock-Back damage.
Level 5: MP -52; Available for 35 sec, applies only 85% of Monster Knock-Back damage.
Level 6: MP -50; Available for 40 sec, applies only 80% of Monster Knock-Back damage.
Level 7: MP -48; Available for 45 sec, applies only 75% of Monster Knock-Back damage.
Level 8: MP -46; Available for 50 sec, applies only 70% of Monster Knock-Back damage.
Level 9: MP -44; Available for 55 sec, applies only 65% of Monster Knock-Back damage.
Level 10: MP -42; Available for 60 sec, applies only 60% of Monster Knock-Back damage.
Level 11: MP -40; Available for 65 sec, applies only 55% of Monster Knock-Back damage.
Level 12: MP -38; Available for 70 sec, applies only 50% of Monster Knock-Back damage.
Level 13: MP -37; Available for 75 sec, applies only 45% of Monster Knock-Back damage.
Level 14: MP -36; Available for 80 sec, applies only 40% of Monster Knock-Back damage.
Level 15: MP -35; Available for 85 sec, applies only 35% of Monster Knock-Back damage.
Level 16: MP -34; Available for 90 sec, applies only 30% of Monster Knock-Back damage.
Level 17: MP -33; Available for 95 sec, applies only 25% of Monster Knock-Back damage.
Level 18: MP -32; Available for 100 sec, applies only 20% of Monster Knock-Back damage.
Level 19: MP -31; Available for 110 sec, applies only 15% of Monster Knock-Back damage.
Level 20: MP -30; Available for 120 sec, applies only 10% of Monster Knock-Back damage.

Combo Penril
[Master Level : 30]
Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Combo Count reaches at least 100.

Required Skill : cCombo Smash Level 10
[Command : cArrow Key : Down + Right + attack key
]

Level 1: Damage 510%, attacks up to 4 monsters at once
Level 2: Damage 520%, attacks up to 4 monsters at once
Level 3: Damage 530%, attacks up to 4 monsters at once
Level 4: Damage 540%, attacks up to 4 monsters at once
Level 5: Damage 550%, attacks up to 4 monsters at once
Level 6: Damage 560%, attacks up to 5 monsters at once
Level 7: Damage 570%, attacks up to 5 monsters at once
Level 8: Damage 580%, attacks up to 5 monsters at once
Level 9: Damage 590%, attacks up to 5 monsters at once
Level 10: Damage 600%, attacks up to 5 monsters at once
Level 11: Damage 610%, attacks up to 6 monsters at once
Level 12: Damage 620%, attacks up to 6 monsters at once
Level 13: Damage 630%, attacks up to 6 monsters at once
Level 14: Damage 640%, attacks up to 6 monsters at once
Level 15: Damage 650%, attacks up to 6 monsters at once
Level 16: Damage 660%, attacks up to 7 monsters at once
Level 17: Damage 670%, attacks up to 7 monsters at once
Level 18: Damage 680%, attacks up to 7 monsters at once
Level 19: Damage 690%, attacks up to 7 monsters at once
Level 20: Damage 700%, attacks up to 7 monsters at once
Level 21: Damage 710%, attacks up to 8 monsters at once
Level 22: Damage 720%, attacks up to 8 monsters at once
Level 23: Damage 730%, attacks up to 8 monsters at once
Level 24: Damage 740%, attacks up to 8 monsters at once
Level 25: Damage 750%, attacks up to 8 monsters at once
Level 26: Damage 760%, attacks up to 9 monsters at once
Level 27: Damage 770%, attacks up to 9 monsters at once
Level 28: Damage 780%, attacks up to 9 monsters at once
Level 29: Damage 790%, attacks up to 9 monsters at once
Level 30: Damage 800%, attacks up to 10 monsters at once

Snow Charge
[Master Level : 20]
For a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower.


Level 1: MP -25, Damage 100%, Available for 10 sec, enemy speed for 5 sec - 21
Level 2: MP -25, Damage 101%, Available for 20 sec, enemy speed for 5 sec -22
Level 3: MP -25, Damage 101%, Available for 30 sec, enemy speed for 5 sec -23
Level 4: MP -25, Damage 102%, Available for 40 sec, enemy speed for 5 sec -24
Level 5: MP -25, Damage 102%, Available for 50 sec, enemy speed for 5 sec -25
Level 6: MP -29, Damage 103%, Available for 60 sec, enemy speed for 10 sec -26
Level 7: MP -29, Damage 103%, Available for 70 sec, enemy speed for 10 sec -27
Level 8: MP -29, Damage 104%, Available for 80 sec, enemy speed for 10 sec -28
Level 9: MP -29, Damage 104%, Available for 90 sec, enemy speed for 10 sec -29
Level 10: MP -29, Damage 105%, Available for 100 sec, enemy speed for 10 sec -30
Level 11: MP -32, Damage 105%, Available for 110 sec, enemy speed for 15 sec -31
Level 12: MP -32, Damage 106%, Available for 120 sec, enemy speed for 15 sec -32
Level 13: MP -32, Damage 106%, Available for 130 sec, enemy speed for 15 sec -33
Level 14: MP -32, Damage 107%, Available for 140 sec, enemy speed for 15 sec -34
Level 15: MP -32, Damage 107%, Available for 150 sec, enemy speed for 15 sec -35
Level 16: MP -35, Damage 108%, Available for 160 sec, enemy speed for 20 sec -36
Level 17: MP -35, Damage 108%, Available for 170 sec, enemy speed for 20 sec -37
Level 18: MP -35, Damage 109%, Available for 180 sec, enemy speed for 20 sec -38
Level 19: MP -35, Damage 109%, Available for 190 sec, enemy speed for 20 sec -39
Level 20: MP -35, Damage 110%, Available for 200 sec, enemy speed for 20 sec -40

(hidden) Full Swing - Double S
[Master Level : 20]

(hidden) Full Swing - Triple S
[Master Level : 20]

Maple Warrior
Temporarily boosts the stats of everyone in the party.

Level 1: MP -10; for 30 sec, all stats +1%
Level 2: MP -10; for 60 sec, all stats +1%
Level 3: MP -10; for 90 sec, all stats +2%
Level 4: MP -10; for 120 sec, all stats +2%
Level 5: MP -10; for 150 sec, all stats +3%
Level 6: MP -20; for 180 sec, all stats +3%
Level 7: MP -20; for 210 sec, all stats +4%
Level 8: MP -20; for 240 sec, all stats +4%
Level 9: MP -20; for 270 sec, all stats +5%
Level 10: MP -20; for 300 sec, all stats +5%
Level 11: MP -30; for 330 sec, all stats +6%
Level 12: MP -30; for 360 sec, all stats +6%
Level 13: MP -30; for 390 sec, all stats +7%
Level 14: MP -30; for 420 sec, all stats +7%
Level 15: MP -30; for 450 sec, all stats +8%
Level 16: MP -40; for 480 sec, all stats +8%
Level 17: MP -40; for 510 sec, all stats +9%
Level 18: MP -40; for 540 sec, all stats +9%
Level 19: MP -40; for 570 sec, all stats +10%
Level 20: MP -40; for 600 sec, all stats +10%
Level 21: MP -50; for 630 sec, all stats +11%
Level 22: MP -50; for 660 sec, all stats +11%
Level 23: MP -50; for 690 sec, all stats +12%
Level 24: MP -50; for 720 sec, all stats +12%
Level 25: MP -50; for 750 sec, all stats +13%
Level 26: MP -60; for 780 sec, all stats +13%
Level 27: MP -60; for 810 sec, all stats +14%
Level 28: MP -60; for 840 sec, all stats +14%
Level 29: MP -60; for 870 sec, all stats +15%
Level 30: MP -60; for 900 sec, all stats +15%

High Mastery
Improves the overall mastery of Polearm-related weapons and attack.
Required Skill : Polearm Mastery Level 20


Level 1: Mastery of Polearm-related weapons +65%
Level 2: Mastery of Polearm-related weapons +65%
Level 3: Mastery of Polearm-related weapons +65%, Weapon Att + 1
Level 4: Mastery of Polearm-related weapons +65%, Weapon Att + 1
Level 5: Mastery of Polearm-related weapons +65%, Weapon Att + 1
Level 6: Mastery of Polearm-related weapons +70%, Weapon Att + 2
Level 7: Mastery of Polearm-related weapons +70%, Weapon Att + 2
Level 8: Mastery of Polearm-related weapons +70%, Weapon Att + 2
Level 9: Mastery of Polearm-related weapons +70%, Weapon Att + 3
Level 10: Mastery of Polearm-related weapons +70%, Weapon Att + 3
Level 11: Mastery of Polearm-related weapons +75%, Weapon Att + 3
Level 12: Mastery of Polearm-related weapons +75%, Weapon Att + 4
Level 13: Mastery of Polearm-related weapons +75%, Weapon Att + 4
Level 14: Mastery of Polearm-related weapons +75%, Weapon Att + 4
Level 15: Mastery of Polearm-related weapons +75%, Weapon Att + 5
Level 16: Mastery of Polearm-related weapons +80%, Weapon Att + 5
Level 17: Mastery of Polearm-related weapons +80%, Weapon Att + 5
Level 18: Mastery of Polearm-related weapons +80%, Weapon Att + 6
Level 19: Mastery of Polearm-related weapons +80%, Weapon Att + 6
Level 20: Mastery of Polearm-related weapons +80%, Weapon Att + 6
Level 21: Mastery of Polearm-related weapons +85%, Weapon Att + 7
Level 22: Mastery of Polearm-related weapons +85%, Weapon Att + 7
Level 23: Mastery of Polearm-related weapons +85%, Weapon Att + 7
Level 24: Mastery of Polearm-related weapons +85%, Weapon Att + 8
Level 25: Mastery of Polearm-related weapons +85%, Weapon Att + 8
Level 26: Mastery of Polearm-related weapons +90%, Weapon Att + 8
Level 27: Mastery of Polearm-related weapons +90%, Weapon Att + 9
Level 28: Mastery of Polearm-related weapons +90%, Weapon Att + 9
Level 29: Mastery of Polearm-related weapons +90%, Weapon Att + 9
Level 30: Mastery of Polearm-related weapons +90%, Weapon Att + 10

Freeze Standing
Stand heavy like a frozen block of ice and back down from no one.

Level 1: MP -30; for 10 sec, 42% chance of not being knocked back.
Level 2: MP -30; for 20 sec, 44% chance of not being knocked back.
Level 3: MP -30; for 30 sec, 46% chance of not being knocked back.
Level 4: MP -30; for 40 sec, 48% chance of not being knocked back.
Level 5: MP -30; for 50 sec, 50% chance of not being knocked back.
Level 6: MP -36; for 60 sec, 52% chance of not being knocked back.
Level 7: MP -36; for 70 sec, 54% chance of not being knocked back.
Level 8: MP -36; for 80 sec, 56% chance of not being knocked back.
Level 9: MP -36; for 90 sec, 58% chance of not being knocked back.
Level 10: MP -36; for 100 sec, 60% chance of not being knocked back.
Level 11: MP -42; for 110 sec, 62% chance of not being knocked back.
Level 12: MP -42; for 120 sec, 64% chance of not being knocked back.
Level 13: MP -42; for 130 sec, 66% chance of not being knocked back.
Level 14: MP -42; for 140 sec, 68% chance of not being knocked back.
Level 15: MP -42; for 150 sec, 70% chance of not being knocked back.
Level 16: MP -48; for 160 sec, 72% chance of not being knocked back.
Level 17: MP -48; for 170 sec, 74% chance of not being knocked back.
Level 18: MP -48; for 180 sec, 76% chance of not being knocked back.
Level 19: MP -48; for 190 sec, 78% chance of not being knocked back.
Level 20: MP -48; for 200 sec, 80% chance of not being knocked back.
Level 21: MP -54; for 210 sec, 81% chance of not being knocked back.
Level 22: MP -54; for 220 sec, 82% chance of not being knocked back.
Level 23: MP -54; for 230 sec, 83% chance of not being knocked back.
Level 24: MP -54; for 240 sec, 84% chance of not being knocked back.
Level 25: MP -54; for 250 sec, 85% chance of not being knocked back.
Level 26: MP -53; for 260 sec, 86% chance of not being knocked back.
Level 27: MP -52; for 270 sec, 87% chance of not being knocked back.
Level 28: MP -51; for 280 sec, 88% chance of not being knocked back.
Level 29: MP -50; for 290 sec, 89% chance of not being knocked back.
Level 30: MP -50; for 300 sec, 90% chance of not being knocked back.

High Defense
A new level of defense, in that it permanently decreases the damage suffering from the same attacks.

Level 1: 0.5% less damage received from monsters.
Level 2: 1% less damage received from monsters.
Level 3: 1.5% less damage received from monsters.
Level 4: 2% less damage received from monsters.
Level 5: 2.5% less damage received from monsters.
Level 6: 3% less damage received from monsters.
Level 7: 3.5% less damage received from monsters.
Level 8: 4% less damage received from monsters.
Level 9: 4.5% less damage received from monsters.
Level 10: 5% less damage received from monsters.
Level 11: 5.5% less damage received from monsters.
Level 12: 6% less damage received from monsters.
Level 13: 6.5% less damage received from monsters.
Level 14: 7% less damage received from monsters.
Level 15: 7.5% less damage received from monsters.
Level 16: 8% less damage received from monsters.
Level 17: 8.5% less damage received from monsters.
Level 18: 9% less damage received from monsters.
Level 19: 9.5% less damage received from monsters.
Level 20: 10% less damage received from monsters.
Level 21: 10.5% less damage received from monsters.
Level 22: 11% less damage received from monsters.
Level 23: 11.5% less damage received from monsters.
Level 24: 12% less damage received from monsters.
Level 25: 12.5% less damage received from monsters.
Level 26: 13% less damage received from monsters.
Level 27: 13.5% less damage received from monsters.
Level 28: 14% less damage received from monsters.
Level 29: 14.5% less damage received from monsters.
Level 30: 15% less damage received from monsters.

Combo Tempest
Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. Only avilable when the combo count reaches 200 or more.
Required Skill : cCombo Penril Level 10
[command : cArrow Key : Down + Right + attck
]

Level 1: 1210% in damage against boss monsters, with ice available for 10 sec
Level 2: 1220% in damage against boss monsters, with ice available for 11 sec
Level 3: 1230% in damage against boss monsters, with ice available for 12 sec
Level 4: 1240% in damage against boss monsters, with ice available for 13 sec
Level 5: 1250% in damage against boss monsters, with ice available for 14 sec
Level 6: 1260% in damage against boss monsters, with ice available for 15 sec
Level 7: 1270% in damage against boss monsters, with ice available for 16 sec
Level 8: 1280% in damage against boss monsters, with ice available for 17 sec
Level 9: 1290% in damage against boss monsters, with ice available for 18 sec
Level 10: 1300% in damage against boss monsters, with ice available for 19 sec
Level 11: 1310% in damage against boss monsters, with ice available for 20 sec
Level 12: 1320% in damage against boss monsters, with ice available for 21 sec
Level 13: 1330% in damage against boss monsters, with ice available for 22 sec
Level 14: 1340% in damage against boss monsters, with ice available for 23 sec
Level 15: 1350% in damage against boss monsters, with ice available for 24 sec
Level 16: 1360% in damage against boss monsters, with ice available for 25 sec
Level 17: 1370% in damage against boss monsters, with ice available for 26 sec
Level 18: 1380% in damage against boss monsters, with ice available for 27 sec
Level 19: 1390% in damage against boss monsters, with ice available for 28 sec
Level 20: 1400% in damage against boss monsters, with ice available for 29 sec
Level 21: 1410% in damage against boss monsters, with ice available for 30 sec
Level 22: 1420% in damage against boss monsters, with ice available for 31 sec
Level 23: 1430% in damage against boss monsters, with ice available for 32 sec
Level 24: 1440% in damage against boss monsters, with ice available for 33 sec
Level 25: 1450% in damage against boss monsters, with ice available for 34 sec
Level 26: 1460% in damage against boss monsters, with ice available for 35 sec
Level 27: 1470% in damage against boss monsters, with ice available for 36 sec
Level 28: 1480% in damage against boss monsters, with ice available for 37 sec
Level 29: 1490% in damage against boss monsters, with ice available for 38 sec
Level 30: 1500% in damage against boss monsters, with ice available for 40 sec

Combo Barrier
A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a la cleric. Only available once the combo count reaches 200.
Required Skill : cCombo Drain Level 10
[Command : cArrow key : Down + Down + attack
]

Level 1: Available for 60 sec, absorbs 8.4% of the damage.
Level 2: Available for 66 sec, absorbs 8.8% of the damage.
Level 3: Available for 72 sec, absorbs 9.2% of the damage.
Level 4: Available for 78 sec, absorbs 9.6% of the damage.
Level 5: Available for 84 sec, absorbs 10% of the damage.
Level 6: Available for 90 sec, absorbs 10.4% of the damage.
Level 7: Available for 96 sec, absorbs 10.8% of the damage.
Level 8: Available for 102 sec, absorbs 11.2% of the damage.
Level 9: Available for 108 sec, absorbs 11.6% of the damage.
Level 10: Available for 114 sec, absorbs 12% of the damage.
Level 11: Available for 120 sec, absorbs 12.4% of the damage.
Level 12: Available for 126 sec, absorbs 12.8% of the damage.
Level 13: Available for 132 sec, absorbs 13.2% of the damage.
Level 14: Available for 138 sec, absorbs 13.6% of the damage.
Level 15: Available for 144 sec, absorbs 14% of the damage.
Level 16: Available for 150 sec, absorbs 14.4% of the damage.
Level 17: Available for 156 sec, absorbs 14.8% of the damage.
Level 18: Available for 162 sec, absorbs 15.2% of the damage.
Level 19: Available for 168 sec, absorbs 15.6% of the damage.
Level 20: Available for 174 sec, absorbs 16% of the damage.
Level 21: Available for 180 sec, absorbs 16.4% of the damage.
Level 22: Available for 186 sec, absorbs 16.8% of the damage.
Level 23: Available for 192 sec, absorbs 17.2% of the damage.
Level 24: Available for 198 sec, absorbs 17.6% of the damage.
Level 25: Available for 204 sec, absorbs 18% of the damage.
Level 26: Available for 210 sec, absorbs 18.4% of the damage.
Level 27: Available for 216 sec, absorbs 18.8% of the damage.
Level 28: Available for 222 sec, absorbs 19.2% of the damage.
Level 29: Available for 228 sec, absorbs 19.6% of the damage.
Level 30: Available for 240 sec, absorbs 20% of the damage.

Hero's Will
Allows one to snap out of abnormal conditions. The higher the character's level, the less the character has to wait.

Level 1: MP -30, eliminates the abnormal state from the character. Down time: 10 min.
Level 2: MP -30, eliminates the abnormal state from the character. Down time: 9 min.
Level 3: MP -30, eliminates the abnormal state from the character. Down time: 8 min.
Level 4: MP -30, eliminates the abnormal state from the character. Down time: 7 min.
Level 5: MP -30, eliminates the abnormal state from the character. Down time: 6 min.

(hidden) Over Swing - Double S
[Master Level : 30]

(hidden) Over Swing - Triple S
[Master Level : 30]

Triple Swing
[Master Level : 20]
Press the attack key 3 times in a row to privde triple-hit combos on up to 12 enemies.
Required Skill : Double Swing 20


Level 1: MP -4, Damage 193%
Level 2: MP -4, Damage 196%
Level 3: MP -4, Damage 199%
Level 4: MP -4, Damage 202%
Level 5: MP -4, Damage 205%
Level 6: MP -5, Damage 208%
Level 7: MP -5, Damage 211%
Level 8: MP -5, Damage 214%
Level 9: MP -5, Damage 217%
Level 10: MP -5, Damage 220%
Level 11: MP -6, Damage 223%
Level 12: MP -6, Damage 226%
Level 13: MP -6, Damage 229%
Level 14: MP -6, Damage 232%
Level 15: MP -6, Damage 235%
Level 16: MP -7, Damage 238%
Level 17: MP -7, Damage 241%
Level 18: MP -7, Damage 244%
Level 19: MP -7, Damage 247%
Level 20: MP -7, Damage 250%

Combo Smash
[Master Level : 20]
Achieves excellent amound of danger at the booth. Only available when the Combo Count reaches 30 or above
.
Required Skill : cPolearm combo 1
[Command : cArrow Key : Down + Right + attack key
]

Level 1: Damage 320%, attacks up to 4 monsters at once
Level 2: Damage 340%, attacks up to 4 monsters at once
Level 3: Damage 360%, attacks up to 4 monsters at once
Level 4: Damage 380%, attacks up to 4 monsters at once
Level 5: Damage 400%, attacks up to 5 monsters at once
Level 6: Damage 420%, attacks up to 5 monsters at once
Level 7: Damage 440%, attacks up to 5 monsters at once
Level 8: Damage 460%, attacks up to 6 monsters at once
Level 9: Damage 480%, attacks up to 6 monsters at once
Level 10: Damage 500%, attacks up to 6 monsters at once
Level 11: Damage 520%, attacks up to 7 monsters at once
Level 12: Damage 540%, attacks up to 7 monsters at once
Level 13: Damage 560%, attacks up to 7 monsters at once
Level 14: Damage 580%, attacks up to 8 monsters at once
Level 15: Damage 600%, attacks up to 8 monsters at once
Level 16: Damage 620%, attacks up to 8 monsters at once
Level 17: Damage 640%, attacks up to 9 monsters at once
Level 18: Damage 660%, attacks up to 9 monsters at once
Level 19: Damage 680%, attacks up to 9 monsters at once
Level 20: Damage 700%, attacks up to 10 monsters at once

Combo Drain
[Master Level : 20]
A buff that allows one to recover a portion of damage dished out by attacking back as HP. Combo Count must reach 30
and can only be used then.
Required Skill : cCombo Ability Level 1
[Command : cArrow Key : Down + Down + attack
]

Level 1: For 44 sec, will recover 1% of HP Damage dished out as HP
Level 2: For 48 sec, will recover 1% of HP Damage dished out as HP
Level 3: For 52 sec, will recover 1% of HP Damage dished out as HP
Level 4: For 56 sec, will recover 1% of HP Damage dished out as HP
Level 5: For 60 sec, will recover 2% of HP Damage dished out as HP
Level 6: For 64 sec, will recover 2% of HP Damage dished out as HP
Level 7: For 68 sec, will recover 2% of HP Damage dished out as HP
Level 8: For 72 sec, will recover 2% of HP Damage dished out as HP
Level 9: For 76 sec, will recover 2% of HP Damage dished out as HP
Level 10: For 80 sec, will recover 3% of HP Damage dished out as HP
Level 11: For 84 sec, will recover 3% of HP Damage dished out as HP
Level 12: For 88 sec, will recover 3% of HP Damage dished out as HP
Level 13: For 92 sec, will recover 3% of HP Damage dished out as HP
Level 14: For 96 sec, will recover 3% of HP Damage dished out as HP
Level 15: For 100 sec, will recover 4% of HP Damage dished out as HP
Level 16: For 104 sec, will recover 4% of HP Damage dished out as HP
Level 17: For 108 sec, will recover 4% of HP Damage dished out as HP
Level 18: For 112 sec, will recover 4% of HP Damage dished out as HP
Level 19: For 116 sec, will recover 4% of HP Damage dished out as HP
Level 20: For 120 sec, will recover 5% of HP Damage dished out as HP

Final Blow
Swings Polearm widely to incur significant damage to up to 12 monsters at once. Only works right after triggering Triple Swing.
Required Skill : cTriple Swing Level 20
[Command : Triple Swing + cArrow Key : Down + attack key
]

Level 1: MP -20, Damage 410%
Level 2: MP -20, Damage 420%
Level 3: MP -20, Damage 430%
Level 4: MP -20, Damage 440%
Level 5: MP -20, Damage 450%
Level 6: MP -20, Damage 460%
Level 7: MP -20, Damage 470%
Level 8: MP -20, Damage 480%
Level 9: MP -20, Damage 490%
Level 10: MP -20, Damage 500%
Level 11: MP -25, Damage 510%
Level 12: MP -25, Damage 520%
Level 13: MP -25, Damage 530%
Level 14: MP -25, Damage 540%
Level 15: MP -25, Damage 550%
Level 16: MP -25, Damage 560%
Level 17: MP -25, Damage 570%
Level 18: MP -25, Damage 580%
Level 19: MP -25, Damage 590%
Level 20: MP -25, Damage 600%
Level 21: MP -30, Damage 610%
Level 22: MP -30, Damage 620%
Level 23: MP -30, Damage 630%
Level 24: MP -30, Damage 640%
Level 25: MP -30, Damage 650%
Level 26: MP -30, Damage 660%
Level 27: MP -30, Damage 670%
Level 28: MP -30, Damage 680%
Level 29: MP -30, Damage 690%
Level 30: MP -30, Damage 700%

Over Swing
Expands the damage caused by Double Swing and Triple Swing to the extreme.
Required Skill : Full Swing Level 20


Level 1: Double Swing MP -14, Damage 112% with 2 hits, Triple Swing MP -16, Damage 186% with 2 hits
Level 2: Double Swing MP -14, Damage 114% with 2 hits, Triple Swing MP -16, Damage 188% with 2 hits
Level 3: Double Swing MP -14, Damage 116% with 2 hits, Triple Swing MP -16, Damage 189% with 2 hits
Level 4: Double Swing MP -14, Damage 118% with 2 hits, Triple Swing MP -16, Damage 191% with 2 hits
Level 5: Double Swing MP -14, Damage 120% with 2 hits, Triple Swing MP -16, Damage 192% with 2 hits
Level 6: Double Swing MP -14, Damage 122% with 2 hits, Triple Swing MP -16, Damage 194% with 2 hits
Level 7: Double Swing MP -14, Damage 124% with 2 hits, Triple Swing MP -16, Damage 195% with 2 hits
Level 8: Double Swing MP -14, Damage 126% with 2 hits, Triple Swing MP -16, Damage 197% with 2 hits
Level 9: Double Swing MP -14, Damage 128% with 2 hits, Triple Swing MP -16, Damage 198% with 2 hits
Level 10: Double Swing MP -14, Damage 130% with 2 hits, Triple Swing MP -16, Damage 200% with 2 hits
Level 11: Double Swing MP -16, Damage 132% with 2 hits, Triple Swing MP -18, Damage 202% with 2 hits
Level 12: Double Swing MP -16, Damage 134% with 2 hits, Triple Swing MP -18, Damage 204% with 2 hits
Level 13: Double Swing MP -16, Damage 136% with 2 hits, Triple Swing MP -18, Damage 206% with 2 hits
Level 14: Double Swing MP -16, Damage 138% with 2 hits, Triple Swing MP -18, Damage 208% with 2 hits
Level 15: Double Swing MP -16, Damage 140% with 2 hits, Triple Swing MP -18, Damage 210% with 2 hits
Level 16: Double Swing MP -16, Damage 142% with 2 hits, Triple Swing MP -18, Damage 212% with 2 hits
Level 17: Double Swing MP -16, Damage 144% with 2 hits, Triple Swing MP -18, Damage 214% with 2 hits
Level 18: Double Swing MP -16, Damage 146% with 2 hits, Triple Swing MP -18, Damage 216% with 2 hits
Level 19: Double Swing MP -16, Damage 148% with 2 hits, Triple Swing MP -18, Damage 218% with 2 hits
Level 20: Double Swing MP -16, Damage 150% with 2 hits, Triple Swing MP -18, Damage 220% with 2 hits
Level 21: Double Swing MP -18, Damage 152% with 2 hits, Triple Swing MP -20, Damage 222% with 2 hits
Level 22: Double Swing MP -18, Damage 154% with 2 hits, Triple Swing MP -20, Damage 224% with 2 hits
Level 23: Double Swing MP -18, Damage 156% with 2 hits, Triple Swing MP -20, Damage 226% with 2 hits
Level 24: Double Swing MP -18, Damage 158% with 2 hits, Triple Swing MP -20, Damage 228% with 2 hits
Level 25: Double Swing MP -18, Damage 160% with 2 hits, Triple Swing MP -20, Damage 230% with 2 hits
Level 26: Double Swing MP -18, Damage 162% with 2 hits, Triple Swing MP -20, Damage 232% with 2 hits
Level 27: Double Swing MP -18, Damage 164% with 2 hits, Triple Swing MP -20, Damage 234% with 2 hits
Level 28: Double Swing MP -18, Damage 166% with 2 hits, Triple Swing MP -20, Damage 236% with 2 hits
Level 29: Double Swing MP -18, Damage 168% with 2 hits, Triple Swing MP -20, Damage 238% with 2 hits
Level 30: Double Swing MP -18, Damage 170% with 2 hits, Triple Swing MP -20, Damage 240% with 2 hits

Rolling Spin
[Master Level : 20]
Causes a strong wind which flies out monsters left and right.
[command : Arrow Key : Up + Up + Attack key]


Level 1: MP -16; Damage 44%, 38% success rate, flies up to 4 monsters about 100 far.
Level 2: MP -16; Damage 48%, 41% success rate, flies up to 4 monsters about 100 far.
Level 3: MP -16; Damage 52%, 44% success rate, flies up to 4 monsters about 100 far.
Level 4: MP -16; Damage 56%, 47% success rate, flies up to 4 monsters about 100 far.
Level 5: MP -18; Damage 60%, 50% success rate, flies up to 6 monsters about 100 far.
Level 6: MP -18; Damage 64%, 53% success rate, flies up to 6 monsters about 110 far.
Level 7: MP -18; Damage 68%, 56% success rate, flies up to 6 monsters about 110 far.
Level 8: MP -18; Damage 72%, 59% success rate, flies up to 6 monsters about 110 far.
Level 9: MP -20; Damage 76%, 62% success rate, flies up to 8 monsters about 110 far.
Level 10: MP -20; Damage 80%, 65% success rate, flies up to 8 monsters about 110 far.
Level 11: MP -20; Damage 84%, 68% success rate, flies up to 8 monsters about 120 far.
Level 12: MP -20; Damage 88%, 71% success rate, flies up to 8 monsters about 120 far.
Level 13: MP -22; Damage 92%, 74% success rate, flies up to 10 monsters about 120 far.
Level 14: MP -22; Damage 96%, 77% success rate, flies up to 10 monsters about 120 far.
Level 15: MP -22; Damage 100%, 80% success rate, flies up to 10 monsters about 120 far.
Level 16: MP -22; Damage 104%, 83% success rate, flies up to 10 monsters about 130 far.
Level 17: MP -24; Damage 108%, 86% success rate, flies up to 12 monsters about 130 far.
Level 18: MP -24; Damage 112%, 89% success rate, flies up to 12 monsters about 130 far.
Level 19: MP -24; Damage 116%, 92% success rate, flies up to 12 monsters about 130 far.
Level 20: MP -24; Damage 120%, 95% success rate, flies up to 12 monsters about 130 far.

Final Cross
[Master Level : 30]
Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing.
Required Skill : Triple Swing Level 20

[Command : cArrow Key : Up + attack key
]

Level 1: MP -10, Damage 52%, if monster gets hit in the air, damage + 42%
Level 2: MP -10, Damage 54%, if monster gets hit in the air, damage +44%
Level 3: MP -10, Damage 56%, if monster gets hit in the air, damage +46%
Level 4: MP -10, Damage 58%, if monster gets hit in the air, damage +48%
Level 5: MP -10, Damage 60%, if monster gets hit in the air, damage +50%
Level 6: MP -10, Damage 62%, if monster gets hit in the air, damage +52%
Level 7: MP -10, Damage 64%, if monster gets hit in the air, damage +54%
Level 8: MP -10, Damage 66%, if monster gets hit in the air, damage +56%
Level 9: MP -10, Damage 68%, if monster gets hit in the air, damage +58%
Level 10: MP -10, Damage 70%, if monster gets hit in the air, damage +60%
Level 11: MP -15, Damage 72%, if monster gets hit in the air, damage +62%
Level 12: MP -15, Damage 74%, if monster gets hit in the air, damage +64%
Level 13: MP -15, Damage 76%, if monster gets hit in the air, damage +66%
Level 14: MP -15, Damage 78%, if monster gets hit in the air, damage +68%
Level 15: MP -15, Damage 80%, if monster gets hit in the air, damage +70%
Level 16: MP -15, Damage 82%, if monster gets hit in the air, damage +72%
Level 17: MP -15, Damage 84%, if monster gets hit in the air, damage +74%
Level 18: MP -15, Damage 86%, if monster gets hit in the air, damage +76%
Level 19: MP -15, Damage 88%, if monster gets hit in the air, damage +78%
Level 20: MP -20, Damage 90%, if monster gets hit in the air, damage +80%
Level 21: MP -20, Damage 92%, if monster gets hit in the air, damage +82%
Level 22: MP -20, Damage 94%, if monster gets hit in the air, damage +84%
Level 23: MP -20, Damage 96%, if monster gets hit in the air, damage +86%
Level 24: MP -20, Damage 98%, if monster gets hit in the air, damage +88%
Level 25: MP -20, Damage 100%, if monster gets hit in the air, damage +90%
Level 26: MP -20, Damage 102%, if monster gets hit in the air, damage +92%
Level 27: MP -20, Damage 104%, if monster gets hit in the air, damage +94%
Level 28: MP -20, Damage 106%, if monster gets hit in the air, damage +96%
Level 29: MP -20, Damage 108%, if monster gets hit in the air, damage +98%
Level 30: MP -20, Damage 110%, if monster gets hit in the air, damage +100%

Full Swing
[Master Level : 20]
Increases the damage rate of Double Swing and Triple Swing.
Required Skill : Triple Swing Level 20


Level 1: Double Swing MP -6, 2nd attack damage 72%, Triple Swing MP -8, Damage 274%
Level 2: Double Swing MP -6, 2nd attack damage 74%, Triple Swing MP -8, Damage 278%
Level 3: Double Swing MP -6, 2nd attack damage 76%, Triple Swing MP -8, Damage 282%
Level 4: Double Swing MP -6, 2nd attack damage 78%, Triple Swing MP -8, Damage 286%
Level 5: Double Swing MP -6, 2nd attack damage 80%, Triple Swing MP -10, Damage 290%
Level 6: Double Swing MP -8, 2nd attack damage 82%, Triple Swing MP -10, Damage 294%
Level 7: Double Swing MP -8, 2nd attack damage 84%, Triple Swing MP -10, Damage 298%
Level 8: Double Swing MP -8, 2nd attack damage 86%, Triple Swing MP -16, Damage 302%
Level 9: Double Swing MP -8, 2nd attack damage 88%, Triple Swing MP -12, Damage 306%
Level 10: Double Swing MP -8, 2nd attack damage 90%, Triple Swing MP -12, Damage310%
Level 11: Double Swing MP -10, 2nd attack damage 92%, Triple Swing MP -12, Damage 314%
Level 12: Double Swing MP -10, 2nd attack damage 94%, Triple Swing MP -12, Damage 318%
Level 13: Double Swing MP -10, 2nd attack damage 96%, Triple Swing MP -14, Damage 322%
Level 14: Double Swing MP -10, 2nd attack damage 98%, Triple Swing MP -14, Damage 326%
Level 15: Double Swing MP -10, 2nd attack damage 100%, Triple Swing MP -14, Damage 330%
Level 16: Double Swing MP -12, 2nd attack damage 102%, Triple Swing MP -14, Damage 334%
Level 17: Double Swing MP -12, 2nd attack damage 104%, Triple Swing MP -14, Damage 338%
Level 18: Double Swing MP -12, 2nd attack damage 106%, Triple Swing MP -14, Damage 342%
Level 19: Double Swing MP -12, 2nd attack damage 108%, Triple Swing MP -14, Damage 346%
Level 20: Double Swing MP -12, 2nd attack damage 110%, Triple Swing MP -14, Damage 350%

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