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Explosion [Master Level : 30] Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks.
Level 1: Use 21 MP, Attack 60, Mastered 15%, Attack Range 110%
Level 2: Use 22 MP, Attack 64, Mastered 15%, Attack Range 110%
Level 3: Use 23 MP, Attack 67, Mastered 15%, Attack Range 110%
Level 4: Use 24 MP, Attack 70, Mastered 20%, Attack Range 120%
Level 5: Use 25 MP, Attack 72, Mastered 20%, Attack Range 120%
Level 6: Use 26 MP, Attack 75, Mastered 20%, Attack Range 120%
Level 7: Use 27 MP, Attack 77, Mastered 25%, Attack Range 130%
Level 8: Use 28 MP, Attack 79, Mastered 25%, Attack Range 130%
Level 9: Use 29 MP, Attack 81, Mastered 25%, Attack Range 130%
Level 10: Use 30 MP, Attack 84, Mastered 30%, Attack Range 140%
Level 11: Use 31 MP, Attack 86, Mastered 30%, Attack Range 140%
Level 12: Use 32 MP, Attack 88, Mastered 30%, Attack Range 140%
Level 13: Use 33 MP, Attack 90, Mastered 35%, Attack Range 150%
Level 14: Use 34 MP, Attack 92, Mastered 35%, Attack Range 150%
Level 15: Use 35 MP, Attack 94, Mastered 35%, Attack Range 150%
Level 16: Use 36 MP, Attack 95, Mastered 40%, Attack Range 160%
Level 17: Use 37 MP, Attack 97, Mastered 40%, Attack Range 160%
Level 18: Use 38 MP, Attack 00, Mastered 40%, Attack Range 160%
Level 19: Use 39 MP, Attack 101, Mastered 45%, Attack Range 170%
Level 20: Use 40 MP, Attack 103, Mastered 45%, Attack Range 170%
Level 21: Use 41 MP, Attack 105, Mastered 45%, Attack Range 170%
Level 22: Use 42 MP, Attack 106, Mastered 50%, Attack Range 180%
Level 23: Use 43 MP, Attack 108, Mastered 50%, Attack Range 180%
Level 24: Use 44 MP, Attack 110, Mastered 50%, Attack Range 180%
Level 25: Use 45 MP, Attack 112, Mastered 55%, Attack Range 190%
Level 26: Use 46 MP, Attack 113, Mastered 55%, Attack Range 190%
Level 27: Use 47 MP, Attack 115, Mastered 55%, Attack Range 190%
Level 28: Use 48 MP, Attack 117, Mastered 60%, Attack Range 200%
Level 29: Use 49 MP, Attack 118, Mastered 60%, Attack Range 200%
Level 30: Use 50 MP, Attack 120, Mastered 60%, Attack Range 200%
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Poison Mist [Master Level : 30] Makes a poison fog around the character. Deceases HP of all monsters in the range.
Level 1: Use 21 MP, Attack 32, Mastered 15%, Attack Range 110%, 41% Chances of Poisoned for 4 Seconds
Level 2: Use 22 MP, Attack 34, Mastered 15%, Attack Range 110%, 42% Chances of Poisoned for 4 Seconds
Level 3: Use 23 MP, Attack 36, Mastered 15%, Attack Range 110%, 43% Chances of Poisoned for 4 Seconds
Level 4: Use 24 MP, Attack 38, Mastered 20%, Attack Range 120%, 44% Chances of Poisoned for 8 Seconds
Level 5: Use 25 MP, Attack 40, Mastered 20%, Attack Range 120%, 45% Chances of Poisoned for 8 Seconds
Level 6: Use 26 MP, Attack 42, Mastered 20%, Attack Range 120%, 46% Chances of Poisoned for 8 Seconds
Level 7: Use 27 MP, Attack 44, Mastered 25%, Attack Range 130%, 47% Chances of Poisoned for 8 Seconds
Level 8: Use 28 MP, Attack 46, Mastered 25%, Attack Range 130%, 48% Chances of Poisoned for 12 Seconds
Level 9: Use 29 MP, Attack 48, Mastered 25%, Attack Range 130%, 49% Chances of Poisoned for 12 Seconds
Level 10: Use 30 MP, Attack 50, Mastered 30%, Attack Range 140%, 50% Chances of Poisoned for 16 Seconds
Level 11: Use 31 MP, Attack 52, Mastered 30%, Attack Range 140%, 51% Chances of Poisoned for 16 Seconds
Level 12: Use 32 MP, Attack 54, Mastered 30%, Attack Range 140%, 52% Chances of Poisoned for 16 Seconds
Level 13: Use 33 MP, Attack 56, Mastered 35%, Attack Range 150%, 53% Chances of Poisoned for 20 Seconds
Level 14: Use 34 MP, Attack 58, Mastered 35%, Attack Range 150%, 54% Chances of Poisoned for 20 Seconds
Level 15: Use 35 MP, Attack 60, Mastered 35%, Attack Range 150%, 55% Chances of Poisoned for 20 Seconds
Level 16: Use 36 MP, Attack 62, Mastered 40%, Attack Range 160%, 56% Chances of Poisoned for 24 Seconds
Level 17: Use 37 MP, Attack 64, Mastered 40%, Attack Range 160%, 57% Chances of Poisoned for 24 Seconds
Level 18: Use 38 MP, Attack 66, Mastered 40%, Attack Range 160%, 58% Chances of Poisoned for 24 Seconds
Level 19: Use 39 MP, Attack 68, Mastered 45%, Attack Range 170%, 59% Chances of Poisoned for 28 Seconds
Level 20: Use 40 MP, Attack 70, Mastered 45%, Attack Range 170%, 60% Chances of Poisoned for 28 Seconds
Level 21: Use 41 MP, Attack 72, Mastered 45%, Attack Range 170%, 61% Chances of Poisoned for 28 Seconds
Level 22: Use 42 MP, Attack 74, Mastered 50%, Attack Range 180%, 62% Chances of Poisoned for 32 Seconds
Level 23: Use 43 MP, Attack 76, Mastered 50%, Attack Range 180%, 63% Chances of Poisoned for 32 Seconds
Level 24: Use 44 MP, Attack 78, Mastered 50%, Attack Range 180%, 64% Chances of Poisoned for 32 Seconds
Level 25: Use 45 MP, Attack 80, Mastered 55%, Attack Range 190%, 65% Chances of Poisoned for 36 Seconds
Level 26: Use 46 MP, Attack 82, Mastered 55%, Attack Range 190%, 66% Chances of Poisoned for 36 Seconds
Level 27: Use 47 MP, Attack 84, Mastered 55%, Attack Range 190%, 43% Chances of Poisoned for 36 Seconds
Level 28: Use 48 MP, Attack 86, Mastered 60%, Attack Range 200%, 68% Chances of Poisoned for 40 Seconds
Level 29: Use 49 MP, Attack 88, Mastered 60%, Attack Range 200%, 69% Chances of Poisoned for 40 Seconds
Level 30: Use 50 MP, Attack 90, Mastered 60%, Attack Range 200%, 70% chances of Poisoned for 40 Seconds
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Seal [Master Level : 20] Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : At least Level 3 on Element Amplification
Level 1: Use 12 MP, 38% chance of sealing up for 10 sec.
Level 2: Use 12 MP, 41% chance of sealing up for 11 sec.
Level 3: Use 12 MP, 44% chance of sealing up for 11 sec.
Level 4: Use 12 MP, 47% chance of sealing up for 12 sec.
Level 5: Use 12 MP, 50% chance of sealing up for 12 sec.
Level 6: Use 18 MP, 53% chance of sealing up for 13 sec.
Level 7: Use 18 MP, 56% chance of sealing up for 13 sec.
Level 8: Use 18 MP, 59% chance of sealing up for 14 sec.
Level 9: Use 18 MP, 62% chance of sealing up for 14 sec.
Level 10: Use 18 MP, 65% chance of sealing up for 15 sec.
Level 11: Use 24 MP, 68% chance of sealing up for 15 sec.
Level 12: Use 24 MP, 71% chance of sealing up for 16 sec.
Level 13: Use 24 MP, 74% chance of sealing up for 16 sec.
Level 14: Use 24 MP, 77% chance of sealing up for 17 sec.
Level 15: Use 24 MP, 80% chance of sealing up for 17 sec.
Level 16: Use 30 MP, 83% chance of sealing up for 18 sec.
Level 17: Use 30 MP, 86% chance of sealing up for 18 sec.
Level 18: Use 30 MP, 89% chance of sealing up for 19 sec.
Level 19: Use 30 MP, 92% chance of sealing up for 19 sec.
Level 20: Use 30 MP, 95% chance of sealing up for 20 sec.
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Spell Booster [Master Level : 20] Uses up a significant amount of HP and MP to increase the attacking speed for spells. Required Skill : At least Level 3 on Element Amplification
Level 1: Use HP 58, MP 53 to boost up the magic attacking speed to level 2 for 10 sec.
Level 2: Use HP 56, MP 51 to boost up the magic attacking speed to level 2 for 20 sec.
Level 3: Use HP 54, MP 49 to boost up the magic attacking speed to level 2 for 30 sec.
Level 4: Use HP 52, MP 47 to boost up the magic attacking speed to level 2 for 40 sec.
Level 5: Use HP 50, MP 45 to boost up the magic attacking speed to level 2 for 50 sec.
Level 6: Use HP 48, MP 43 to boost up the magic attacking speed to level 2 for 60 sec.
Level 7: Use HP 46, MP 41 to boost up the magic attacking speed to level 2 for 70 sec.
Level 8: Use HP 44, MP 39 to boost up the magic attacking speed to level 2 for 80 sec.
Level 9: Use HP 42, MP 37 to boost up the magic attacking speed to level 2 for 90 sec.
Level 10: Use HP 40, MP 35 to boost up the magic attacking speed to level 2 for 100 sec.
Level 11: Use HP 39, MP 34 to boost up the magic attacking speed to level 3 for 110 sec.
Level 12: Use HP 38, MP 33 to boost up the magic attacking speed to level 3 for 120 sec.
Level 13: Use HP 37, MP 32 to boost up the magic attacking speed to level 3 for 130 sec.
Level 14: Use HP 36, MP 31 to boost up the magic attacking speed to level 3 for 140 sec.
Level 15: Use HP 35, MP 30 to boost up the magic attacking speed to level 3 for 150 sec.
Level 16: Use HP 34, MP 29 to boost up the magic attacking speed to level 3 for 160 sec.
Level 17: Use HP 33, MP 28 to boost up the magic attacking speed to level 3 for 170 sec.
Level 18: Use HP 32, MP 27 to boost up the magic attacking speed to level 3 for 180 sec.
Level 19: Use HP 31, MP 26 to boost up the magic attacking speed to level 3 for 190 sec.
Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 3 for 200 sec.
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Element Composition [Master Level : 30] Attacks a single monster by splashing a Poison drop. With a given success rate, the monster gets temporarily poisoned.
Level 1: Use MP 14, Attack 80, Mastery 15%; With 41% success rate, poisons the enemy for 4 sec.
Level 2: Use MP 14, Attack 84, Mastery 15%; With 42% success rate, poisons the enemy for 4 sec.
Level 3: Use MP 14, Attack 88, Mastery 15%; With 43% success rate, poisons the enemy for 4 sec.
Level 4: Use MP 14, Attack 92, Mastery 20%; With 44% success rate, poisons the enemy for 8 sec.
Level 5: Use MP 14, Attack 95, Mastery 20%; With 45% success rate, poisons the enemy for 8 sec.
Level 6: Use MP 14, Attack 98, Mastery 20%; With 46% success rate, poisons the enemy for 8 sec.
Level 7: Use MP 14, Attack 101, Mastery 25%; With 47% success rate, poisons the enemy for 12 sec.
Level 8: Use MP 14, Attack 104, Mastery 25%; With 48% success rate, poisons the enemy for 12 sec.
Level 9: Use MP 14, Attack 107, Mastery 25%; With 49% success rate, poisons the enemy for 12 sec.
Level 10: Use MP 14, Attack 110, Mastery 30%; With 50% success rate, poisons the enemy for 16 sec.
Level 11: Use MP 18, Attack 113, Mastery 30%; With 51% success rate, poisons the enemy for 16 sec.
Level 12: Use MP 18, Attack 116, Mastery 30%; With 52% success rate, poisons the enemy for 16 sec.
Level 13: Use MP 18, Attack 119, Mastery 35%; With 53% success rate, poisons the enemy for 20 sec.
Level 14: Use MP 18, Attack 122, Mastery 35%; With 54% success rate, poisons the enemy for 20 sec.
Level 15: Use MP 18, Attack 124, Mastery 35%; With 55% success rate, poisons the enemy for 20 sec.
Level 16: Use MP 18, Attack 126, Mastery 40%; With 56% success rate, poisons the enemy for 24 sec.
Level 17: Use MP 18, Attack 128, Mastery 40%; With 57% success rate, poisons the enemy for 24 sec.
Level 18: Use MP 18, Attack 130, Mastery 40%; With 58% success rate, poisons the enemy for 24 sec.
Level 19: Use MP 18, Attack 132, Mastery 45%; With 59% success rate, poisons the enemy for 28 sec.
Level 20: Use MP 18, Attack 134, Mastery 45%; With 60% success rate, poisons the enemy for 28 sec.
Level 21: Use MP 22, Attack 136, Mastery 45%; With 61% success rate, poisons the enemy for 28 sec.
Level 22: Use MP 22, Attack 138, Mastery 50%; With 62% success rate, poisons the enemy for 32 sec.
Level 23: Use MP 22, Attack 140, Mastery 50%; With 63% success rate, poisons the enemy for 32 sec.
Level 24: Use MP 22, Attack 142, Mastery 50%; With 64% success rate, poisons the enemy for 32 sec.
Level 25: Use MP 22, Attack 144, Mastery 55%; With 65% success rate, poisons the enemy for 36 sec.
Level 26: Use MP 22, Attack 146, Mastery 55%; With 66% success rate, poisons the enemy for 36 sec.
Level 27: Use MP 22, Attack 147, Mastery 55%; With 67% success rate, poisons the enemy for 36 sec.
Level 28: Use MP 22, Attack 148, Mastery 60%; With 68% success rate, poisons the enemy for 40 sec.
Level 29: Use MP 22, Attack 149, Mastery 60%; With 69% success rate, poisons the enemy for 40 sec.
Level 30: Use MP 22, Attack 150, Mastery 60%; With 70% success rate, poisons the enemy for 40 sec.
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Combo Critical [Master Level : 20] Every time the combo count reaches 10, that's when the critical rate and the damage increases. Required Skill : Combo Ability Level 10
Level 1: Critical Damage 1%, success rate 1%, max 1 additional combo
Level 2: Critical Damage 1%, success rate 1%, max 1 additional combo
Level 3: Critical Damage 2%, success rate 1%, max 2 additional combos
Level 4: Critical Damage 2%, success rate 1%, max 2 additional combos
Level 5: Critical Damage 3%, success rate 2%, max 3 additional combos
Level 6: Critical Damage 3%, success rate 2%, max 3 additional combos
Level 7: Critical Damage 4%, success rate 2%, max 4 additional combos
Level 8: Critical Damage 4%, success rate 2%, max 4 additional combos
Level 9: Critical Damage 5%, success rate 3%, max 5 additional combos
Level 10: Critical Damage 5%, success rate 3%, max 5 additional combos
Level 11: Critical Damage 6%, success rate 3%, max 6 additional combos
Level 12: Critical Damage 6%, success rate 3%, max 6 additional combos
Level 13: Critical Damage 7%, success rate 4%, max 7 additional combos
Level 14: Critical Damage 7%, success rate 4%, max 7 additional combos
Level 15: Critical Damage 8%, success rate 4%, max 8 additional combos
Level 16: Critical Damage 8%, success rate 4%, max 8 additional combos
Level 17: Critical Damage 9%, success rate 5%, max 9 additional combos
Level 18: Critical Damage 9%, success rate 5%, max 9 additional combos
Level 19: Critical Damage 10%, success rate 5%, max 10 additional combos
Level 20: Critical Damage 10%, success rate 6%, max 10 additional combos
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Smart Knockback [Master Level : 20] Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.
Level 1: MP -60; Available for 15 sec, applies only 90% of Monster Knock-Back Damage.
Level 2: MP -58; Available for 20 sec, applies only 90% of Monster Knock-Back damage.
Level 3: MP -56; Available for 25 sec, applies only 90% of Monster Knock-Back damage.
Level 4: MP -54; Available for 30 sec, applies only 90% of Monster Knock-Back damage.
Level 5: MP -52; Available for 35 sec, applies only 85% of Monster Knock-Back damage.
Level 6: MP -50; Available for 40 sec, applies only 80% of Monster Knock-Back damage.
Level 7: MP -48; Available for 45 sec, applies only 75% of Monster Knock-Back damage.
Level 8: MP -46; Available for 50 sec, applies only 70% of Monster Knock-Back damage.
Level 9: MP -44; Available for 55 sec, applies only 65% of Monster Knock-Back damage.
Level 10: MP -42; Available for 60 sec, applies only 60% of Monster Knock-Back damage.
Level 11: MP -40; Available for 65 sec, applies only 55% of Monster Knock-Back damage.
Level 12: MP -38; Available for 70 sec, applies only 50% of Monster Knock-Back damage.
Level 13: MP -37; Available for 75 sec, applies only 45% of Monster Knock-Back damage.
Level 14: MP -36; Available for 80 sec, applies only 40% of Monster Knock-Back damage.
Level 15: MP -35; Available for 85 sec, applies only 35% of Monster Knock-Back damage.
Level 16: MP -34; Available for 90 sec, applies only 30% of Monster Knock-Back damage.
Level 17: MP -33; Available for 95 sec, applies only 25% of Monster Knock-Back damage.
Level 18: MP -32; Available for 100 sec, applies only 20% of Monster Knock-Back damage.
Level 19: MP -31; Available for 110 sec, applies only 15% of Monster Knock-Back damage.
Level 20: MP -30; Available for 120 sec, applies only 10% of Monster Knock-Back damage.
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Combo Penril [Master Level : 30] Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Combo Count reaches at least 100. Required Skill : cCombo Smash Level 10 [Command : cArrow Key : Down + Right + attack key]
Level 1: Damage 510%, attacks up to 4 monsters at once
Level 2: Damage 520%, attacks up to 4 monsters at once
Level 3: Damage 530%, attacks up to 4 monsters at once
Level 4: Damage 540%, attacks up to 4 monsters at once
Level 5: Damage 550%, attacks up to 4 monsters at once
Level 6: Damage 560%, attacks up to 5 monsters at once
Level 7: Damage 570%, attacks up to 5 monsters at once
Level 8: Damage 580%, attacks up to 5 monsters at once
Level 9: Damage 590%, attacks up to 5 monsters at once
Level 10: Damage 600%, attacks up to 5 monsters at once
Level 11: Damage 610%, attacks up to 6 monsters at once
Level 12: Damage 620%, attacks up to 6 monsters at once
Level 13: Damage 630%, attacks up to 6 monsters at once
Level 14: Damage 640%, attacks up to 6 monsters at once
Level 15: Damage 650%, attacks up to 6 monsters at once
Level 16: Damage 660%, attacks up to 7 monsters at once
Level 17: Damage 670%, attacks up to 7 monsters at once
Level 18: Damage 680%, attacks up to 7 monsters at once
Level 19: Damage 690%, attacks up to 7 monsters at once
Level 20: Damage 700%, attacks up to 7 monsters at once
Level 21: Damage 710%, attacks up to 8 monsters at once
Level 22: Damage 720%, attacks up to 8 monsters at once
Level 23: Damage 730%, attacks up to 8 monsters at once
Level 24: Damage 740%, attacks up to 8 monsters at once
Level 25: Damage 750%, attacks up to 8 monsters at once
Level 26: Damage 760%, attacks up to 9 monsters at once
Level 27: Damage 770%, attacks up to 9 monsters at once
Level 28: Damage 780%, attacks up to 9 monsters at once
Level 29: Damage 790%, attacks up to 9 monsters at once
Level 30: Damage 800%, attacks up to 10 monsters at once
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Snow Charge [Master Level : 20] For a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower.
Level 1: MP -25, Damage 100%, Available for 10 sec, enemy speed for 5 sec - 21
Level 2: MP -25, Damage 101%, Available for 20 sec, enemy speed for 5 sec -22
Level 3: MP -25, Damage 101%, Available for 30 sec, enemy speed for 5 sec -23
Level 4: MP -25, Damage 102%, Available for 40 sec, enemy speed for 5 sec -24
Level 5: MP -25, Damage 102%, Available for 50 sec, enemy speed for 5 sec -25
Level 6: MP -29, Damage 103%, Available for 60 sec, enemy speed for 10 sec -26
Level 7: MP -29, Damage 103%, Available for 70 sec, enemy speed for 10 sec -27
Level 8: MP -29, Damage 104%, Available for 80 sec, enemy speed for 10 sec -28
Level 9: MP -29, Damage 104%, Available for 90 sec, enemy speed for 10 sec -29
Level 10: MP -29, Damage 105%, Available for 100 sec, enemy speed for 10 sec -30
Level 11: MP -32, Damage 105%, Available for 110 sec, enemy speed for 15 sec -31
Level 12: MP -32, Damage 106%, Available for 120 sec, enemy speed for 15 sec -32
Level 13: MP -32, Damage 106%, Available for 130 sec, enemy speed for 15 sec -33
Level 14: MP -32, Damage 107%, Available for 140 sec, enemy speed for 15 sec -34
Level 15: MP -32, Damage 107%, Available for 150 sec, enemy speed for 15 sec -35
Level 16: MP -35, Damage 108%, Available for 160 sec, enemy speed for 20 sec -36
Level 17: MP -35, Damage 108%, Available for 170 sec, enemy speed for 20 sec -37
Level 18: MP -35, Damage 109%, Available for 180 sec, enemy speed for 20 sec -38
Level 19: MP -35, Damage 109%, Available for 190 sec, enemy speed for 20 sec -39
Level 20: MP -35, Damage 110%, Available for 200 sec, enemy speed for 20 sec -40
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(hidden) Full Swing - Double S [Master Level : 20]
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(hidden) Full Swing - Triple S [Master Level : 20]
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Rolling Spin [Master Level : 20] Causes a strong wind which flies out monsters left and right. [command : Arrow Key : Up + Up + Attack key]
Level 1: MP -16; Damage 44%, 38% success rate, flies up to 4 monsters about 100 far.
Level 2: MP -16; Damage 48%, 41% success rate, flies up to 4 monsters about 100 far.
Level 3: MP -16; Damage 52%, 44% success rate, flies up to 4 monsters about 100 far.
Level 4: MP -16; Damage 56%, 47% success rate, flies up to 4 monsters about 100 far.
Level 5: MP -18; Damage 60%, 50% success rate, flies up to 6 monsters about 100 far.
Level 6: MP -18; Damage 64%, 53% success rate, flies up to 6 monsters about 110 far.
Level 7: MP -18; Damage 68%, 56% success rate, flies up to 6 monsters about 110 far.
Level 8: MP -18; Damage 72%, 59% success rate, flies up to 6 monsters about 110 far.
Level 9: MP -20; Damage 76%, 62% success rate, flies up to 8 monsters about 110 far.
Level 10: MP -20; Damage 80%, 65% success rate, flies up to 8 monsters about 110 far.
Level 11: MP -20; Damage 84%, 68% success rate, flies up to 8 monsters about 120 far.
Level 12: MP -20; Damage 88%, 71% success rate, flies up to 8 monsters about 120 far.
Level 13: MP -22; Damage 92%, 74% success rate, flies up to 10 monsters about 120 far.
Level 14: MP -22; Damage 96%, 77% success rate, flies up to 10 monsters about 120 far.
Level 15: MP -22; Damage 100%, 80% success rate, flies up to 10 monsters about 120 far.
Level 16: MP -22; Damage 104%, 83% success rate, flies up to 10 monsters about 130 far.
Level 17: MP -24; Damage 108%, 86% success rate, flies up to 12 monsters about 130 far.
Level 18: MP -24; Damage 112%, 89% success rate, flies up to 12 monsters about 130 far.
Level 19: MP -24; Damage 116%, 92% success rate, flies up to 12 monsters about 130 far.
Level 20: MP -24; Damage 120%, 95% success rate, flies up to 12 monsters about 130 far.
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Final Cross [Master Level : 30] Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing. Required Skill : Triple Swing Level 20 [Command : cArrow Key : Up + attack key]
Level 1: MP -10, Damage 52%, if monster gets hit in the air, damage + 42%
Level 2: MP -10, Damage 54%, if monster gets hit in the air, damage +44%
Level 3: MP -10, Damage 56%, if monster gets hit in the air, damage +46%
Level 4: MP -10, Damage 58%, if monster gets hit in the air, damage +48%
Level 5: MP -10, Damage 60%, if monster gets hit in the air, damage +50%
Level 6: MP -10, Damage 62%, if monster gets hit in the air, damage +52%
Level 7: MP -10, Damage 64%, if monster gets hit in the air, damage +54%
Level 8: MP -10, Damage 66%, if monster gets hit in the air, damage +56%
Level 9: MP -10, Damage 68%, if monster gets hit in the air, damage +58%
Level 10: MP -10, Damage 70%, if monster gets hit in the air, damage +60%
Level 11: MP -15, Damage 72%, if monster gets hit in the air, damage +62%
Level 12: MP -15, Damage 74%, if monster gets hit in the air, damage +64%
Level 13: MP -15, Damage 76%, if monster gets hit in the air, damage +66%
Level 14: MP -15, Damage 78%, if monster gets hit in the air, damage +68%
Level 15: MP -15, Damage 80%, if monster gets hit in the air, damage +70%
Level 16: MP -15, Damage 82%, if monster gets hit in the air, damage +72%
Level 17: MP -15, Damage 84%, if monster gets hit in the air, damage +74%
Level 18: MP -15, Damage 86%, if monster gets hit in the air, damage +76%
Level 19: MP -15, Damage 88%, if monster gets hit in the air, damage +78%
Level 20: MP -20, Damage 90%, if monster gets hit in the air, damage +80%
Level 21: MP -20, Damage 92%, if monster gets hit in the air, damage +82%
Level 22: MP -20, Damage 94%, if monster gets hit in the air, damage +84%
Level 23: MP -20, Damage 96%, if monster gets hit in the air, damage +86%
Level 24: MP -20, Damage 98%, if monster gets hit in the air, damage +88%
Level 25: MP -20, Damage 100%, if monster gets hit in the air, damage +90%
Level 26: MP -20, Damage 102%, if monster gets hit in the air, damage +92%
Level 27: MP -20, Damage 104%, if monster gets hit in the air, damage +94%
Level 28: MP -20, Damage 106%, if monster gets hit in the air, damage +96%
Level 29: MP -20, Damage 108%, if monster gets hit in the air, damage +98%
Level 30: MP -20, Damage 110%, if monster gets hit in the air, damage +100%
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Full Swing [Master Level : 20] Increases the damage rate of Double Swing and Triple Swing. Required Skill : Triple Swing Level 20
Level 1: Double Swing MP -6, 2nd attack damage 72%, Triple Swing MP -8, Damage 274%
Level 2: Double Swing MP -6, 2nd attack damage 74%, Triple Swing MP -8, Damage 278%
Level 3: Double Swing MP -6, 2nd attack damage 76%, Triple Swing MP -8, Damage 282%
Level 4: Double Swing MP -6, 2nd attack damage 78%, Triple Swing MP -8, Damage 286%
Level 5: Double Swing MP -6, 2nd attack damage 80%, Triple Swing MP -10, Damage 290%
Level 6: Double Swing MP -8, 2nd attack damage 82%, Triple Swing MP -10, Damage 294%
Level 7: Double Swing MP -8, 2nd attack damage 84%, Triple Swing MP -10, Damage 298%
Level 8: Double Swing MP -8, 2nd attack damage 86%, Triple Swing MP -16, Damage 302%
Level 9: Double Swing MP -8, 2nd attack damage 88%, Triple Swing MP -12, Damage 306%
Level 10: Double Swing MP -8, 2nd attack damage 90%, Triple Swing MP -12, Damage310%
Level 11: Double Swing MP -10, 2nd attack damage 92%, Triple Swing MP -12, Damage 314%
Level 12: Double Swing MP -10, 2nd attack damage 94%, Triple Swing MP -12, Damage 318%
Level 13: Double Swing MP -10, 2nd attack damage 96%, Triple Swing MP -14, Damage 322%
Level 14: Double Swing MP -10, 2nd attack damage 98%, Triple Swing MP -14, Damage 326%
Level 15: Double Swing MP -10, 2nd attack damage 100%, Triple Swing MP -14, Damage 330%
Level 16: Double Swing MP -12, 2nd attack damage 102%, Triple Swing MP -14, Damage 334%
Level 17: Double Swing MP -12, 2nd attack damage 104%, Triple Swing MP -14, Damage 338%
Level 18: Double Swing MP -12, 2nd attack damage 106%, Triple Swing MP -14, Damage 342%
Level 19: Double Swing MP -12, 2nd attack damage 108%, Triple Swing MP -14, Damage 346%
Level 20: Double Swing MP -12, 2nd attack damage 110%, Triple Swing MP -14, Damage 350%
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