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Maple Warrior Temporarily boosts the stats of everyone in the party.
Level 1: MP -10; for 30 sec, all stats +1%
Level 2: MP -10; for 60 sec, all stats +1%
Level 3: MP -10; for 90 sec, all stats +2%
Level 4: MP -10; for 120 sec, all stats +2%
Level 5: MP -10; for 150 sec, all stats +3%
Level 6: MP -20; for 180 sec, all stats +3%
Level 7: MP -20; for 210 sec, all stats +4%
Level 8: MP -20; for 240 sec, all stats +4%
Level 9: MP -20; for 270 sec, all stats +5%
Level 10: MP -20; for 300 sec, all stats +5%
Level 11: MP -30; for 330 sec, all stats +6%
Level 12: MP -30; for 360 sec, all stats +6%
Level 13: MP -30; for 390 sec, all stats +7%
Level 14: MP -30; for 420 sec, all stats +7%
Level 15: MP -30; for 450 sec, all stats +8%
Level 16: MP -40; for 480 sec, all stats +8%
Level 17: MP -40; for 510 sec, all stats +9%
Level 18: MP -40; for 540 sec, all stats +9%
Level 19: MP -40; for 570 sec, all stats +10%
Level 20: MP -40; for 600 sec, all stats +10%
Level 21: MP -50; for 630 sec, all stats +11%
Level 22: MP -50; for 660 sec, all stats +11%
Level 23: MP -50; for 690 sec, all stats +12%
Level 24: MP -50; for 720 sec, all stats +12%
Level 25: MP -50; for 750 sec, all stats +13%
Level 26: MP -60; for 780 sec, all stats +13%
Level 27: MP -60; for 810 sec, all stats +14%
Level 28: MP -60; for 840 sec, all stats +14%
Level 29: MP -60; for 870 sec, all stats +15%
Level 30: MP -60; for 900 sec, all stats +15%
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High Mastery Improves the overall mastery of Polearm-related weapons and attack. Required Skill : Polearm Mastery Level 20
Level 1: Mastery of Polearm-related weapons +65%
Level 2: Mastery of Polearm-related weapons +65%
Level 3: Mastery of Polearm-related weapons +65%, Weapon Att + 1
Level 4: Mastery of Polearm-related weapons +65%, Weapon Att + 1
Level 5: Mastery of Polearm-related weapons +65%, Weapon Att + 1
Level 6: Mastery of Polearm-related weapons +70%, Weapon Att + 2
Level 7: Mastery of Polearm-related weapons +70%, Weapon Att + 2
Level 8: Mastery of Polearm-related weapons +70%, Weapon Att + 2
Level 9: Mastery of Polearm-related weapons +70%, Weapon Att + 3
Level 10: Mastery of Polearm-related weapons +70%, Weapon Att + 3
Level 11: Mastery of Polearm-related weapons +75%, Weapon Att + 3
Level 12: Mastery of Polearm-related weapons +75%, Weapon Att + 4
Level 13: Mastery of Polearm-related weapons +75%, Weapon Att + 4
Level 14: Mastery of Polearm-related weapons +75%, Weapon Att + 4
Level 15: Mastery of Polearm-related weapons +75%, Weapon Att + 5
Level 16: Mastery of Polearm-related weapons +80%, Weapon Att + 5
Level 17: Mastery of Polearm-related weapons +80%, Weapon Att + 5
Level 18: Mastery of Polearm-related weapons +80%, Weapon Att + 6
Level 19: Mastery of Polearm-related weapons +80%, Weapon Att + 6
Level 20: Mastery of Polearm-related weapons +80%, Weapon Att + 6
Level 21: Mastery of Polearm-related weapons +85%, Weapon Att + 7
Level 22: Mastery of Polearm-related weapons +85%, Weapon Att + 7
Level 23: Mastery of Polearm-related weapons +85%, Weapon Att + 7
Level 24: Mastery of Polearm-related weapons +85%, Weapon Att + 8
Level 25: Mastery of Polearm-related weapons +85%, Weapon Att + 8
Level 26: Mastery of Polearm-related weapons +90%, Weapon Att + 8
Level 27: Mastery of Polearm-related weapons +90%, Weapon Att + 9
Level 28: Mastery of Polearm-related weapons +90%, Weapon Att + 9
Level 29: Mastery of Polearm-related weapons +90%, Weapon Att + 9
Level 30: Mastery of Polearm-related weapons +90%, Weapon Att + 10
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Freeze Standing Stand heavy like a frozen block of ice and back down from no one.
Level 1: MP -30; for 10 sec, 42% chance of not being knocked back.
Level 2: MP -30; for 20 sec, 44% chance of not being knocked back.
Level 3: MP -30; for 30 sec, 46% chance of not being knocked back.
Level 4: MP -30; for 40 sec, 48% chance of not being knocked back.
Level 5: MP -30; for 50 sec, 50% chance of not being knocked back.
Level 6: MP -36; for 60 sec, 52% chance of not being knocked back.
Level 7: MP -36; for 70 sec, 54% chance of not being knocked back.
Level 8: MP -36; for 80 sec, 56% chance of not being knocked back.
Level 9: MP -36; for 90 sec, 58% chance of not being knocked back.
Level 10: MP -36; for 100 sec, 60% chance of not being knocked back.
Level 11: MP -42; for 110 sec, 62% chance of not being knocked back.
Level 12: MP -42; for 120 sec, 64% chance of not being knocked back.
Level 13: MP -42; for 130 sec, 66% chance of not being knocked back.
Level 14: MP -42; for 140 sec, 68% chance of not being knocked back.
Level 15: MP -42; for 150 sec, 70% chance of not being knocked back.
Level 16: MP -48; for 160 sec, 72% chance of not being knocked back.
Level 17: MP -48; for 170 sec, 74% chance of not being knocked back.
Level 18: MP -48; for 180 sec, 76% chance of not being knocked back.
Level 19: MP -48; for 190 sec, 78% chance of not being knocked back.
Level 20: MP -48; for 200 sec, 80% chance of not being knocked back.
Level 21: MP -54; for 210 sec, 81% chance of not being knocked back.
Level 22: MP -54; for 220 sec, 82% chance of not being knocked back.
Level 23: MP -54; for 230 sec, 83% chance of not being knocked back.
Level 24: MP -54; for 240 sec, 84% chance of not being knocked back.
Level 25: MP -54; for 250 sec, 85% chance of not being knocked back.
Level 26: MP -53; for 260 sec, 86% chance of not being knocked back.
Level 27: MP -52; for 270 sec, 87% chance of not being knocked back.
Level 28: MP -51; for 280 sec, 88% chance of not being knocked back.
Level 29: MP -50; for 290 sec, 89% chance of not being knocked back.
Level 30: MP -50; for 300 sec, 90% chance of not being knocked back.
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High Defense A new level of defense, in that it permanently decreases the damage suffering from the same attacks.
Level 1: 0.5% less damage received from monsters.
Level 2: 1% less damage received from monsters.
Level 3: 1.5% less damage received from monsters.
Level 4: 2% less damage received from monsters.
Level 5: 2.5% less damage received from monsters.
Level 6: 3% less damage received from monsters.
Level 7: 3.5% less damage received from monsters.
Level 8: 4% less damage received from monsters.
Level 9: 4.5% less damage received from monsters.
Level 10: 5% less damage received from monsters.
Level 11: 5.5% less damage received from monsters.
Level 12: 6% less damage received from monsters.
Level 13: 6.5% less damage received from monsters.
Level 14: 7% less damage received from monsters.
Level 15: 7.5% less damage received from monsters.
Level 16: 8% less damage received from monsters.
Level 17: 8.5% less damage received from monsters.
Level 18: 9% less damage received from monsters.
Level 19: 9.5% less damage received from monsters.
Level 20: 10% less damage received from monsters.
Level 21: 10.5% less damage received from monsters.
Level 22: 11% less damage received from monsters.
Level 23: 11.5% less damage received from monsters.
Level 24: 12% less damage received from monsters.
Level 25: 12.5% less damage received from monsters.
Level 26: 13% less damage received from monsters.
Level 27: 13.5% less damage received from monsters.
Level 28: 14% less damage received from monsters.
Level 29: 14.5% less damage received from monsters.
Level 30: 15% less damage received from monsters.
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Combo Tempest Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. Only avilable when the combo count reaches 200 or more. Required Skill : cCombo Penril Level 10 [command : cArrow Key : Down + Right + attck]
Level 1: 1210% in damage against boss monsters, with ice available for 10 sec
Level 2: 1220% in damage against boss monsters, with ice available for 11 sec
Level 3: 1230% in damage against boss monsters, with ice available for 12 sec
Level 4: 1240% in damage against boss monsters, with ice available for 13 sec
Level 5: 1250% in damage against boss monsters, with ice available for 14 sec
Level 6: 1260% in damage against boss monsters, with ice available for 15 sec
Level 7: 1270% in damage against boss monsters, with ice available for 16 sec
Level 8: 1280% in damage against boss monsters, with ice available for 17 sec
Level 9: 1290% in damage against boss monsters, with ice available for 18 sec
Level 10: 1300% in damage against boss monsters, with ice available for 19 sec
Level 11: 1310% in damage against boss monsters, with ice available for 20 sec
Level 12: 1320% in damage against boss monsters, with ice available for 21 sec
Level 13: 1330% in damage against boss monsters, with ice available for 22 sec
Level 14: 1340% in damage against boss monsters, with ice available for 23 sec
Level 15: 1350% in damage against boss monsters, with ice available for 24 sec
Level 16: 1360% in damage against boss monsters, with ice available for 25 sec
Level 17: 1370% in damage against boss monsters, with ice available for 26 sec
Level 18: 1380% in damage against boss monsters, with ice available for 27 sec
Level 19: 1390% in damage against boss monsters, with ice available for 28 sec
Level 20: 1400% in damage against boss monsters, with ice available for 29 sec
Level 21: 1410% in damage against boss monsters, with ice available for 30 sec
Level 22: 1420% in damage against boss monsters, with ice available for 31 sec
Level 23: 1430% in damage against boss monsters, with ice available for 32 sec
Level 24: 1440% in damage against boss monsters, with ice available for 33 sec
Level 25: 1450% in damage against boss monsters, with ice available for 34 sec
Level 26: 1460% in damage against boss monsters, with ice available for 35 sec
Level 27: 1470% in damage against boss monsters, with ice available for 36 sec
Level 28: 1480% in damage against boss monsters, with ice available for 37 sec
Level 29: 1490% in damage against boss monsters, with ice available for 38 sec
Level 30: 1500% in damage against boss monsters, with ice available for 40 sec
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Combo Barrier A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a la cleric. Only available once the combo count reaches 200. Required Skill : cCombo Drain Level 10 [Command : cArrow key : Down + Down + attack]
Level 1: Available for 60 sec, absorbs 8.4% of the damage.
Level 2: Available for 66 sec, absorbs 8.8% of the damage.
Level 3: Available for 72 sec, absorbs 9.2% of the damage.
Level 4: Available for 78 sec, absorbs 9.6% of the damage.
Level 5: Available for 84 sec, absorbs 10% of the damage.
Level 6: Available for 90 sec, absorbs 10.4% of the damage.
Level 7: Available for 96 sec, absorbs 10.8% of the damage.
Level 8: Available for 102 sec, absorbs 11.2% of the damage.
Level 9: Available for 108 sec, absorbs 11.6% of the damage.
Level 10: Available for 114 sec, absorbs 12% of the damage.
Level 11: Available for 120 sec, absorbs 12.4% of the damage.
Level 12: Available for 126 sec, absorbs 12.8% of the damage.
Level 13: Available for 132 sec, absorbs 13.2% of the damage.
Level 14: Available for 138 sec, absorbs 13.6% of the damage.
Level 15: Available for 144 sec, absorbs 14% of the damage.
Level 16: Available for 150 sec, absorbs 14.4% of the damage.
Level 17: Available for 156 sec, absorbs 14.8% of the damage.
Level 18: Available for 162 sec, absorbs 15.2% of the damage.
Level 19: Available for 168 sec, absorbs 15.6% of the damage.
Level 20: Available for 174 sec, absorbs 16% of the damage.
Level 21: Available for 180 sec, absorbs 16.4% of the damage.
Level 22: Available for 186 sec, absorbs 16.8% of the damage.
Level 23: Available for 192 sec, absorbs 17.2% of the damage.
Level 24: Available for 198 sec, absorbs 17.6% of the damage.
Level 25: Available for 204 sec, absorbs 18% of the damage.
Level 26: Available for 210 sec, absorbs 18.4% of the damage.
Level 27: Available for 216 sec, absorbs 18.8% of the damage.
Level 28: Available for 222 sec, absorbs 19.2% of the damage.
Level 29: Available for 228 sec, absorbs 19.6% of the damage.
Level 30: Available for 240 sec, absorbs 20% of the damage.
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Hero's Will Allows one to snap out of abnormal conditions. The higher the character's level, the less the character has to wait.
Level 1: MP -30, eliminates the abnormal state from the character. Down time: 10 min.
Level 2: MP -30, eliminates the abnormal state from the character. Down time: 9 min.
Level 3: MP -30, eliminates the abnormal state from the character. Down time: 8 min.
Level 4: MP -30, eliminates the abnormal state from the character. Down time: 7 min.
Level 5: MP -30, eliminates the abnormal state from the character. Down time: 6 min.
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(hidden) Over Swing - Double S [Master Level : 30]
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(hidden) Over Swing - Triple S [Master Level : 30]
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Final Blow Swings Polearm widely to incur significant damage to up to 12 monsters at once. Only works right after triggering Triple Swing. Required Skill : cTriple Swing Level 20 [Command : Triple Swing + cArrow Key : Down + attack key]
Level 1: MP -20, Damage 410%
Level 2: MP -20, Damage 420%
Level 3: MP -20, Damage 430%
Level 4: MP -20, Damage 440%
Level 5: MP -20, Damage 450%
Level 6: MP -20, Damage 460%
Level 7: MP -20, Damage 470%
Level 8: MP -20, Damage 480%
Level 9: MP -20, Damage 490%
Level 10: MP -20, Damage 500%
Level 11: MP -25, Damage 510%
Level 12: MP -25, Damage 520%
Level 13: MP -25, Damage 530%
Level 14: MP -25, Damage 540%
Level 15: MP -25, Damage 550%
Level 16: MP -25, Damage 560%
Level 17: MP -25, Damage 570%
Level 18: MP -25, Damage 580%
Level 19: MP -25, Damage 590%
Level 20: MP -25, Damage 600%
Level 21: MP -30, Damage 610%
Level 22: MP -30, Damage 620%
Level 23: MP -30, Damage 630%
Level 24: MP -30, Damage 640%
Level 25: MP -30, Damage 650%
Level 26: MP -30, Damage 660%
Level 27: MP -30, Damage 670%
Level 28: MP -30, Damage 680%
Level 29: MP -30, Damage 690%
Level 30: MP -30, Damage 700%
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Over Swing Expands the damage caused by Double Swing and Triple Swing to the extreme. Required Skill : Full Swing Level 20
Level 1: Double Swing MP -14, Damage 112% with 2 hits, Triple Swing MP -16, Damage 186% with 2 hits
Level 2: Double Swing MP -14, Damage 114% with 2 hits, Triple Swing MP -16, Damage 188% with 2 hits
Level 3: Double Swing MP -14, Damage 116% with 2 hits, Triple Swing MP -16, Damage 189% with 2 hits
Level 4: Double Swing MP -14, Damage 118% with 2 hits, Triple Swing MP -16, Damage 191% with 2 hits
Level 5: Double Swing MP -14, Damage 120% with 2 hits, Triple Swing MP -16, Damage 192% with 2 hits
Level 6: Double Swing MP -14, Damage 122% with 2 hits, Triple Swing MP -16, Damage 194% with 2 hits
Level 7: Double Swing MP -14, Damage 124% with 2 hits, Triple Swing MP -16, Damage 195% with 2 hits
Level 8: Double Swing MP -14, Damage 126% with 2 hits, Triple Swing MP -16, Damage 197% with 2 hits
Level 9: Double Swing MP -14, Damage 128% with 2 hits, Triple Swing MP -16, Damage 198% with 2 hits
Level 10: Double Swing MP -14, Damage 130% with 2 hits, Triple Swing MP -16, Damage 200% with 2 hits
Level 11: Double Swing MP -16, Damage 132% with 2 hits, Triple Swing MP -18, Damage 202% with 2 hits
Level 12: Double Swing MP -16, Damage 134% with 2 hits, Triple Swing MP -18, Damage 204% with 2 hits
Level 13: Double Swing MP -16, Damage 136% with 2 hits, Triple Swing MP -18, Damage 206% with 2 hits
Level 14: Double Swing MP -16, Damage 138% with 2 hits, Triple Swing MP -18, Damage 208% with 2 hits
Level 15: Double Swing MP -16, Damage 140% with 2 hits, Triple Swing MP -18, Damage 210% with 2 hits
Level 16: Double Swing MP -16, Damage 142% with 2 hits, Triple Swing MP -18, Damage 212% with 2 hits
Level 17: Double Swing MP -16, Damage 144% with 2 hits, Triple Swing MP -18, Damage 214% with 2 hits
Level 18: Double Swing MP -16, Damage 146% with 2 hits, Triple Swing MP -18, Damage 216% with 2 hits
Level 19: Double Swing MP -16, Damage 148% with 2 hits, Triple Swing MP -18, Damage 218% with 2 hits
Level 20: Double Swing MP -16, Damage 150% with 2 hits, Triple Swing MP -18, Damage 220% with 2 hits
Level 21: Double Swing MP -18, Damage 152% with 2 hits, Triple Swing MP -20, Damage 222% with 2 hits
Level 22: Double Swing MP -18, Damage 154% with 2 hits, Triple Swing MP -20, Damage 224% with 2 hits
Level 23: Double Swing MP -18, Damage 156% with 2 hits, Triple Swing MP -20, Damage 226% with 2 hits
Level 24: Double Swing MP -18, Damage 158% with 2 hits, Triple Swing MP -20, Damage 228% with 2 hits
Level 25: Double Swing MP -18, Damage 160% with 2 hits, Triple Swing MP -20, Damage 230% with 2 hits
Level 26: Double Swing MP -18, Damage 162% with 2 hits, Triple Swing MP -20, Damage 232% with 2 hits
Level 27: Double Swing MP -18, Damage 164% with 2 hits, Triple Swing MP -20, Damage 234% with 2 hits
Level 28: Double Swing MP -18, Damage 166% with 2 hits, Triple Swing MP -20, Damage 236% with 2 hits
Level 29: Double Swing MP -18, Damage 168% with 2 hits, Triple Swing MP -20, Damage 238% with 2 hits
Level 30: Double Swing MP -18, Damage 170% with 2 hits, Triple Swing MP -20, Damage 240% with 2 hits
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